* 0100|10| usage(10) (reserved)
* 0100|11| usage(10) (reserved)
*
- * ACT_MOUSEKEY(0110): TODO: Not needed?
+ *
+ * ACT_MOUSEKEY(0101): TODO: Merge these two actions to conserve space?
* 0101|xxxx| keycode Mouse key
*
- * 011x|xxxx xxxx xxxx (reseved)
+ * ACT_SWAP_HANDS(0110):
+ * 0110|xxxx| keycode Swap hands (keycode on tap, or options)
+ *
+ *
+ * 0111|xxxx xxxx xxxx (reserved)
*
*
* Layer Actions(10xx)
* ee: on event(01:press, 10:release, 11:both)
*
* 1001|xxxx|xxxx xxxx (reserved)
- * 1001|oopp|BBBB BBBB 8-bit Bitwise Operation???
*
* ACT_LAYER_TAP(101x):
* 101E|LLLL| keycode On/Off with tap key (0x00-DF)[TAP]
* 101E|LLLL|1111 0001 On/Off (0xF1) [NOT TAP]
* 101E|LLLL|1111 0010 Off/On (0xF2) [NOT TAP]
* 101E|LLLL|1111 0011 Set/Clear (0xF3) [NOT TAP]
- * 101E|LLLL|1111 xxxx Reserved (0xF4-FF)
+ * 101E|LLLL|1111 0100 One Shot Layer (0xF4) [TAP]
+ * 101E|LLLL|1111 xxxx Reserved (0xF5-FF)
* ELLLL: layer 0-31(E: extra bit for layer 16-31)
*
*
/* Other Keys */
ACT_USAGE = 0b0100,
ACT_MOUSEKEY = 0b0101,
+ /* One-hand Support */
+ ACT_SWAP_HANDS = 0b0110,
/* Layer Actions */
ACT_LAYER = 0b1000,
ACT_LAYER_TAP = 0b1010, /* Layer 0-15 */
uint8_t opt :4;
uint8_t kind :4;
} func;
+ struct action_swap {
+ uint8_t code :8;
+ uint8_t opt :4;
+ uint8_t kind :4;
+ } swap;
} action_t;
OP_ON_OFF,
OP_OFF_ON,
OP_SET_CLEAR,
+ OP_ONESHOT,
};
#define ACTION_LAYER_BITOP(op, part, bits, on) (ACT_LAYER<<12 | (op)<<10 | (on)<<8 | (part)<<5 | ((bits)&0x1f))
#define ACTION_LAYER_TAP(layer, key) (ACT_LAYER_TAP<<12 | (layer)<<8 | (key))
#define ACTION_LAYER_ON_OFF(layer) ACTION_LAYER_TAP((layer), OP_ON_OFF)
#define ACTION_LAYER_OFF_ON(layer) ACTION_LAYER_TAP((layer), OP_OFF_ON)
#define ACTION_LAYER_SET_CLEAR(layer) ACTION_LAYER_TAP((layer), OP_SET_CLEAR)
+#define ACTION_LAYER_ONESHOT(layer) ACTION_LAYER_TAP((layer), OP_ONESHOT)
#define ACTION_LAYER_MODS(layer, mods) ACTION_LAYER_TAP((layer), 0xe0 | ((mods)&0x0f))
/* With Tapping */
#define ACTION_LAYER_TAP_KEY(layer, key) ACTION_LAYER_TAP((layer), (key))
BACKLIGHT_STEP = 3,
BACKLIGHT_LEVEL = 4,
};
+
/* Macro */
#define ACTION_MACRO(id) ACTION(ACT_MACRO, (id))
#define ACTION_MACRO_TAP(id) ACTION(ACT_MACRO, FUNC_TAP<<8 | (id))
#define ACTION_BACKLIGHT_STEP() ACTION(ACT_BACKLIGHT, BACKLIGHT_STEP << 8)
#define ACTION_BACKLIGHT_LEVEL(level) ACTION(ACT_BACKLIGHT, BACKLIGHT_LEVEL << 8 | (level))
/* Command */
-#define ACTION_COMMAND(id, opt) ACTION(ACT_COMMAND, (opt)<<8 | (addr))
+#define ACTION_COMMAND(id, opt) ACTION(ACT_COMMAND, (opt)<<8 | (id))
/* Function */
enum function_opts {
FUNC_TAP = 0x8, /* indciates function is tappable */
#define ACTION_FUNCTION(id) ACTION(ACT_FUNCTION, (id))
#define ACTION_FUNCTION_TAP(id) ACTION(ACT_FUNCTION, FUNC_TAP<<8 | (id))
#define ACTION_FUNCTION_OPT(id, opt) ACTION(ACT_FUNCTION, (opt)<<8 | (id))
+/* OneHand Support */
+enum swap_hands_pram_tap_op {
+ OP_SH_TOGGLE = 0xF0,
+ OP_SH_TAP_TOGGLE,
+ OP_SH_ON_OFF,
+ OP_SH_OFF_ON,
+ OP_SH_OFF,
+ OP_SH_ON,
+};
+
+#define ACTION_SWAP_HANDS() ACTION_SWAP_HANDS_ON_OFF()
+#define ACTION_SWAP_HANDS_TOGGLE() ACTION(ACT_SWAP_HANDS, OP_SH_TOGGLE)
+#define ACTION_SWAP_HANDS_TAP_TOGGLE() ACTION(ACT_SWAP_HANDS, OP_SH_TAP_TOGGLE)
+#define ACTION_SWAP_HANDS_TAP_KEY(key) ACTION(ACT_SWAP_HANDS, key)
+#define ACTION_SWAP_HANDS_ON_OFF() ACTION(ACT_SWAP_HANDS, OP_SH_ON_OFF)
+#define ACTION_SWAP_HANDS_OFF_ON() ACTION(ACT_SWAP_HANDS, OP_SH_OFF_ON)
+#define ACTION_SWAP_HANDS_ON() ACTION(ACT_SWAP_HANDS, OP_SH_ON)
+#define ACTION_SWAP_HANDS_OFF() ACTION(ACT_SWAP_HANDS, OP_SH_OFF)
#endif /* ACTION_CODE_H */