]> git.donarmstrong.com Git - qmk_firmware.git/blobdiff - tmk_core/common/action_code.h
Merge branch 'master' of github.com:jackhumbert/qmk_firmware into wu5y7
[qmk_firmware.git] / tmk_core / common / action_code.h
index 4fe9c1d581fcf19064c563bad186e46ec2172847..33da35f35f85d59f6ef5e0d605ca950eb0776fc6 100644 (file)
@@ -76,7 +76,8 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
  * 101E|LLLL|1111 0001   On/Off                 (0xF1)   [NOT TAP]
  * 101E|LLLL|1111 0010   Off/On                 (0xF2)   [NOT TAP]
  * 101E|LLLL|1111 0011   Set/Clear              (0xF3)   [NOT TAP]
- * 101E|LLLL|1111 xxxx   Reserved               (0xF4-FF)
+ * 101E|LLLL|1111 0100   One Shot Layer         (0xF4)   [TAP]
+ * 101E|LLLL|1111 xxxx   Reserved               (0xF5-FF)
  *   ELLLL: layer 0-31(E: extra bit for layer 16-31)
  *
  *
@@ -107,6 +108,8 @@ enum action_kind_id {
     /* Other Keys */
     ACT_USAGE           = 0b0100,
     ACT_MOUSEKEY        = 0b0101,
+    /* One-hand Support */
+    ACT_SWAP_HANDS      = 0b0110,
     /* Layer Actions */
     ACT_LAYER           = 0b1000,
     ACT_LAYER_TAP       = 0b1010, /* Layer  0-15 */
@@ -177,6 +180,11 @@ typedef union {
         uint8_t  opt    :4;
         uint8_t  kind   :4;
     } func;
+    struct action_swap {
+        uint8_t  code   :8;
+        uint8_t  opt   :4;
+        uint8_t  kind   :4;
+    } swap;
 } action_t;
 
 
@@ -250,6 +258,7 @@ enum layer_pram_tap_op {
     OP_ON_OFF,
     OP_OFF_ON,
     OP_SET_CLEAR,
+    OP_ONESHOT,
 };
 #define ACTION_LAYER_BITOP(op, part, bits, on)      (ACT_LAYER<<12 | (op)<<10 | (on)<<8 | (part)<<5 | ((bits)&0x1f))
 #define ACTION_LAYER_TAP(layer, key)                (ACT_LAYER_TAP<<12 | (layer)<<8 | (key))
@@ -266,6 +275,7 @@ enum layer_pram_tap_op {
 #define ACTION_LAYER_ON_OFF(layer)                  ACTION_LAYER_TAP((layer), OP_ON_OFF)
 #define ACTION_LAYER_OFF_ON(layer)                  ACTION_LAYER_TAP((layer), OP_OFF_ON)
 #define ACTION_LAYER_SET_CLEAR(layer)               ACTION_LAYER_TAP((layer), OP_SET_CLEAR)
+#define ACTION_LAYER_ONESHOT(layer)                 ACTION_LAYER_TAP((layer), OP_ONESHOT)
 #define ACTION_LAYER_MODS(layer, mods)              ACTION_LAYER_TAP((layer), 0xe0 | ((mods)&0x0f))
 /* With Tapping */
 #define ACTION_LAYER_TAP_KEY(layer, key)            ACTION_LAYER_TAP((layer), (key))
@@ -292,6 +302,7 @@ enum backlight_opt {
     BACKLIGHT_STEP     = 3,
     BACKLIGHT_LEVEL    = 4,
 };
+
 /* Macro */
 #define ACTION_MACRO(id)                ACTION(ACT_MACRO, (id))
 #define ACTION_MACRO_TAP(id)            ACTION(ACT_MACRO, FUNC_TAP<<8 | (id))
@@ -301,9 +312,9 @@ enum backlight_opt {
 #define ACTION_BACKLIGHT_DECREASE()     ACTION(ACT_BACKLIGHT, BACKLIGHT_DECREASE << 8)
 #define ACTION_BACKLIGHT_TOGGLE()       ACTION(ACT_BACKLIGHT, BACKLIGHT_TOGGLE << 8)
 #define ACTION_BACKLIGHT_STEP()         ACTION(ACT_BACKLIGHT, BACKLIGHT_STEP << 8)
-#define ACTION_BACKLIGHT_LEVEL(level)   ACTION(ACT_BACKLIGHT, BACKLIGHT_LEVEL << 8 | level)
+#define ACTION_BACKLIGHT_LEVEL(level)   ACTION(ACT_BACKLIGHT, BACKLIGHT_LEVEL << 8 | (level))
 /* Command */
-#define ACTION_COMMAND(id, opt)         ACTION(ACT_COMMAND,  (opt)<<8 | (addr))
+#define ACTION_COMMAND(id, opt)         ACTION(ACT_COMMAND,  (opt)<<8 | (id))
 /* Function */
 enum function_opts {
     FUNC_TAP = 0x8,     /* indciates function is tappable */
@@ -311,5 +322,23 @@ enum function_opts {
 #define ACTION_FUNCTION(id)             ACTION(ACT_FUNCTION, (id))
 #define ACTION_FUNCTION_TAP(id)         ACTION(ACT_FUNCTION, FUNC_TAP<<8 | (id))
 #define ACTION_FUNCTION_OPT(id, opt)    ACTION(ACT_FUNCTION, (opt)<<8 | (id))
+/* OneHand Support */
+enum swap_hands_pram_tap_op {
+    OP_SH_TOGGLE = 0xF0,
+    OP_SH_TAP_TOGGLE,
+    OP_SH_ON_OFF,
+    OP_SH_OFF_ON,
+    OP_SH_OFF,
+    OP_SH_ON,
+};
+
+#define ACTION_SWAP_HANDS()             ACTION_SWAP_HANDS_ON_OFF()
+#define ACTION_SWAP_HANDS_TOGGLE()      ACTION(ACT_SWAP_HANDS, OP_SH_TOGGLE)
+#define ACTION_SWAP_HANDS_TAP_TOGGLE()  ACTION(ACT_SWAP_HANDS, OP_SH_TAP_TOGGLE)
+#define ACTION_SWAP_HANDS_TAP_KEY(key)  ACTION(ACT_SWAP_HANDS, key)
+#define ACTION_SWAP_HANDS_ON_OFF()      ACTION(ACT_SWAP_HANDS, OP_SH_ON_OFF)
+#define ACTION_SWAP_HANDS_OFF_ON()      ACTION(ACT_SWAP_HANDS, OP_SH_OFF_ON)
+#define ACTION_SWAP_HANDS_ON()          ACTION(ACT_SWAP_HANDS, OP_SH_ON)
+#define ACTION_SWAP_HANDS_OFF()         ACTION(ACT_SWAP_HANDS, OP_SH_OFF)
 
 #endif /* ACTION_CODE_H */