action_macro_play(action_get_macro(record, action.func.id, action.func.opt));
break;
#endif
-#ifdef BACKLIGHT_ENABLE
+#if defined(BACKLIGHT_ENABLE) | defined(LED_MATRIX_ENABLE)
case ACT_BACKLIGHT:
if (!event.pressed) {
switch (action.backlight.opt) {
#ifndef NO_ACTION_TAPPING
#ifdef RETRO_TAPPING
- if (!is_tap_key(record->event.key)) {
+ if (!is_tap_action(action)) {
retro_tapping_counter = 0;
} else {
if (event.pressed) {
bool is_tap_key(keypos_t key)
{
action_t action = layer_switch_get_action(key);
+ return is_tap_action(action);
+}
+/** \brief Utilities for actions. (FIXME: Needs better description)
+ *
+ * FIXME: Needs documentation.
+ */
+bool is_tap_action(action_t action)
+{
switch (action.kind.id) {
case ACT_LMODS_TAP:
case ACT_RMODS_TAP: