dprint("EVENT: "); debug_event(event); dprintln();
}
+#ifdef ONEHAND_ENABLE
+ if (!IS_NOEVENT(event)) {
+ process_hand_swap(&event);
+ }
+#endif
+
keyrecord_t record = { .event = event };
#ifndef NO_ACTION_TAPPING
action_tapping_process(record);
#else
- process_action(&record);
+ process_record(&record);
if (!IS_NOEVENT(record.event)) {
dprint("processed: "); debug_record(record); dprintln();
}
#endif
}
+#ifdef ONEHAND_ENABLE
+bool swap_hands = false;
+
+void process_hand_swap(keyevent_t *event) {
+ static swap_state_row_t swap_state[MATRIX_ROWS];
+
+ keypos_t pos = event->key;
+ swap_state_row_t col_bit = (swap_state_row_t)1<<pos.col;
+ bool do_swap = event->pressed ? swap_hands :
+ swap_state[pos.row] & (col_bit);
+
+ if (do_swap) {
+ event->key = hand_swap_config[pos.row][pos.col];
+ swap_state[pos.row] |= col_bit;
+ } else {
+ swap_state[pos.row] &= ~(col_bit);
+ }
+}
+#endif
+
#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
bool disable_action_cache = false;
-void process_action_nocache(keyrecord_t *record)
+void process_record_nocache(keyrecord_t *record)
{
disable_action_cache = true;
- process_action(record);
+ process_record(record);
disable_action_cache = false;
}
#else
-void process_action_nocache(keyrecord_t *record)
+void process_record_nocache(keyrecord_t *record)
{
- process_action(record);
+ process_record(record);
}
#endif
__attribute__ ((weak))
-void process_action_kb(keyrecord_t *record) {}
+bool process_record_quantum(keyrecord_t *record) {
+ return true;
+}
-void process_action(keyrecord_t *record)
+void process_record(keyrecord_t *record)
+{
+ if (IS_NOEVENT(record->event)) { return; }
+
+ if(!process_record_quantum(record))
+ return;
+
+ action_t action = store_or_get_action(record->event.pressed, record->event.key);
+ dprint("ACTION: "); debug_action(action);
+#ifndef NO_ACTION_LAYER
+ dprint(" layer_state: "); layer_debug();
+ dprint(" default_layer_state: "); default_layer_debug();
+#endif
+ dprintln();
+
+ process_action(record, action);
+}
+
+void process_action(keyrecord_t *record, action_t action)
{
bool do_release_oneshot = false;
keyevent_t event = record->event;
uint8_t tap_count = record->tap.count;
#endif
- if (IS_NOEVENT(event)) { return; }
-
#if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
if (has_oneshot_layer_timed_out()) {
dprintf("Oneshot layer: timeout\n");
}
#endif
- process_action_kb(record);
-
- action_t action = store_or_get_action(event.pressed, event.key);
- dprint("ACTION: "); debug_action(action);
-#ifndef NO_ACTION_LAYER
- dprint(" layer_state: "); layer_debug();
- dprint(" default_layer_state: "); default_layer_debug();
-#endif
- dprintln();
-
if (event.pressed) {
// clear the potential weak mods left by previously pressed keys
clear_weak_mods();
action.key.mods<<4;
if (event.pressed) {
if (mods) {
- if (IS_MOD(action.key.code)) {
+ if (IS_MOD(action.key.code) || action.key.code == KC_NO) {
// e.g. LSFT(KC_LGUI): we don't want the LSFT to be weak as it would make it useless.
- // this also makes LSFT(KC_LGUI) behave exactly the same as LGUI(KC_LSFT)
+ // This also makes LSFT(KC_LGUI) behave exactly the same as LGUI(KC_LSFT).
+ // Same applies for some keys like KC_MEH which are declared as MEH(KC_NO).
add_mods(mods);
} else {
add_weak_mods(mods);
} else {
unregister_code(action.key.code);
if (mods) {
- if (IS_MOD(action.key.code)) {
+ if (IS_MOD(action.key.code) || action.key.code == KC_NO) {
del_mods(mods);
} else {
del_weak_mods(mods);
#endif
case ACT_COMMAND:
break;
+#ifdef ONEHAND_ENABLE
+ case ACT_SWAP_HANDS:
+ switch (action.swap.code) {
+ case OP_SH_TOGGLE:
+ if (event.pressed) {
+ swap_hands = !swap_hands;
+ }
+ break;
+ case OP_SH_ON_OFF:
+ swap_hands = event.pressed;
+ break;
+ case OP_SH_OFF_ON:
+ swap_hands = !event.pressed;
+ break;
+ case OP_SH_ON:
+ if (!event.pressed) {
+ swap_hands = true;
+ }
+ break;
+ case OP_SH_OFF:
+ if (!event.pressed) {
+ swap_hands = false;
+ }
+ break;
+ #ifndef NO_ACTION_TAPPING
+ case OP_SH_TAP_TOGGLE:
+ /* tap toggle */
+ if (tap_count > 0) {
+ if (!event.pressed) {
+ swap_hands = !swap_hands;
+ }
+ } else {
+ swap_hands = event.pressed;
+ }
+ break;
+ default:
+ if (tap_count > 0) {
+ if (event.pressed) {
+ register_code(action.swap.code);
+ } else {
+ unregister_code(action.swap.code);
+ }
+ } else {
+ swap_hands = event.pressed;
+ }
+ #endif
+ }
+#endif
#ifndef NO_ACTION_FUNCTION
case ACT_FUNCTION:
action_function(record, action.func.id, action.func.opt);
if (do_release_oneshot && !(get_oneshot_layer_state() & ONESHOT_PRESSED ) ) {
record->event.pressed = false;
layer_on(get_oneshot_layer());
- process_action(record);
+ process_record(record);
layer_off(get_oneshot_layer());
}
#endif
return true;
}
return false;
+ case ACT_SWAP_HANDS:
+ switch (action.swap.code) {
+ case 0x00 ... 0xdf:
+ case OP_SH_TAP_TOGGLE:
+ return true;
+ }
+ return false;
case ACT_MACRO:
case ACT_FUNCTION:
if (action.func.opt & FUNC_TAP) { return true; }
case ACT_MACRO: dprint("ACT_MACRO"); break;
case ACT_COMMAND: dprint("ACT_COMMAND"); break;
case ACT_FUNCTION: dprint("ACT_FUNCTION"); break;
+ case ACT_SWAP_HANDS: dprint("ACT_SWAP_HANDS"); break;
default: dprint("UNKNOWN"); break;
}
dprintf("[%X:%02X]", action.kind.param>>8, action.kind.param&0xff);