#include "nodebug.h"
#endif
+#ifdef FAUXCLICKY_ENABLE
+#include <fauxclicky.h>
+#endif
void action_exec(keyevent_t event)
{
dprint("EVENT: "); debug_event(event); dprintln();
}
+#ifdef FAUXCLICKY_ENABLE
+ if (IS_PRESSED(event)) {
+ FAUXCLICKY_ACTION_PRESS;
+ }
+ if (IS_RELEASED(event)) {
+ FAUXCLICKY_ACTION_RELEASE;
+ }
+ fauxclicky_check();
+#endif
+
#ifdef ONEHAND_ENABLE
if (!IS_NOEVENT(event)) {
process_hand_swap(&event);
keyrecord_t record = { .event = event };
+#if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
+ if (has_oneshot_layer_timed_out()) {
+ dprintf("Oneshot layer: timeout\n");
+ clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
+ }
+#endif
+
#ifndef NO_ACTION_TAPPING
action_tapping_process(record);
#else
return true;
}
-void process_record(keyrecord_t *record)
+void process_record(keyrecord_t *record)
{
if (IS_NOEVENT(record->event)) { return; }
uint8_t tap_count = record->tap.count;
#endif
-#if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
- if (has_oneshot_layer_timed_out()) {
- dprintf("Oneshot layer: timeout\n");
- clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
- }
-#endif
-
if (event.pressed) {
// clear the potential weak mods left by previously pressed keys
clear_weak_mods();