(*temp_animation.frame_functions[next_frame])(&temp_animation, &temp_state);
}
-bool keyframe_no_operation(keyframe_animation_t* animation, visualizer_state_t* state) {
- (void)animation;
- (void)state;
- return false;
-}
-
// TODO: Optimize the stack size, this is probably way too big
static DECLARE_THREAD_STACK(visualizerThreadStack, 1024);
static DECLARE_THREAD_FUNCTION(visualizerThread, arg) {