#include <string.h>
#include "action_util.h"
#include "led.h"
+#include "resources/resources.h"
bool lcd_keyframe_display_layer_text(keyframe_animation_t* animation, visualizer_state_t* state) {
(void)animation;
pos += 5;
}
if (state->status.leds & (1u << USB_LED_KANA)) {
- memcpy(output + pos, "KANA ", 5);
- pos += 5;
+ memcpy(output + pos, "KANA", 4);
+ pos += 4;
}
output[pos] = 0;
}
return false;
}
+bool lcd_keyframe_draw_logo(keyframe_animation_t* animation, visualizer_state_t* state) {
+ (void)state;
+ (void)animation;
+ // Read the uGFX documentation for information how to use the displays
+ // http://wiki.ugfx.org/index.php/Main_Page
+ gdispClear(White);
+
+ // You can use static variables for things that can't be found in the animation
+ // or state structs, here we use the image
+
+ //gdispGBlitArea is a tricky function to use since it supports blitting part of the image
+ // if you have full screen image, then just use LCD_WIDTH and LCD_HEIGHT for both source and target dimensions
+ gdispGBlitArea(GDISP, 0, 0, LCD_WIDTH, LCD_HEIGHT, 0, 0, LCD_WIDTH, (pixel_t*)resource_lcd_logo);
+
+ return false;
+}
+
+
bool lcd_keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) {
(void)animation;
(void)state;