#ifndef RGBLIGHT_H
#define RGBLIGHT_H
-#ifdef RGBLIGHT_ANIMATIONS
- #define RGBLIGHT_MODES 34
-#else
- #define RGBLIGHT_MODES 1
-#endif
+#include "rgblight_reconfig.h"
+
+#define _RGBM_SINGLE_STATIC(sym) RGBLIGHT_MODE_ ## sym,
+#define _RGBM_SINGLE_DYNAMIC(sym) RGBLIGHT_MODE_ ## sym,
+#define _RGBM_MULTI_STATIC(sym) RGBLIGHT_MODE_ ## sym,
+#define _RGBM_MULTI_DYNAMIC(sym) RGBLIGHT_MODE_ ## sym,
+#define _RGBM_TMP_STATIC(sym) RGBLIGHT_MODE_ ## sym,
+#define _RGBM_TMP_DYNAMIC(sym) RGBLIGHT_MODE_ ## sym,
+enum RGBLIGHT_EFFECT_MODE {
+ RGBLIGHT_MODE_zero = 0,
+#include "rgblight.h"
+ RGBLIGHT_MODE_last
+};
+
+#ifndef RGBLIGHT_H_DUMMY_DEFINE
+
+#define RGBLIGHT_MODES (RGBLIGHT_MODE_last-1)
#ifndef RGBLIGHT_EFFECT_BREATHE_CENTER
#define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1-2.7
#include "rgblight_types.h"
#include "rgblight_list.h"
+#if defined(__AVR__)
+ #include <avr/pgmspace.h>
+#endif
+
extern LED_TYPE led[RGBLED_NUM];
extern const uint8_t RGBLED_BREATHING_INTERVALS[4] PROGMEM;
extern const uint8_t RGBLED_RAINBOW_SWIRL_INTERVALS[3] PROGMEM;
extern const uint8_t RGBLED_SNAKE_INTERVALS[3] PROGMEM;
extern const uint8_t RGBLED_KNIGHT_INTERVALS[3] PROGMEM;
+extern const uint16_t RGBLED_RGBTEST_INTERVALS[1] PROGMEM;
typedef union {
uint32_t raw;
void sethsv(uint16_t hue, uint8_t sat, uint8_t val, LED_TYPE *led1);
void setrgb(uint8_t r, uint8_t g, uint8_t b, LED_TYPE *led1);
+
void rgblight_sethsv_noeeprom(uint16_t hue, uint8_t sat, uint8_t val);
+void rgblight_mode_noeeprom(uint8_t mode);
+void rgblight_toggle_noeeprom(void);
+void rgblight_enable_noeeprom(void);
+void rgblight_disable_noeeprom(void);
+
+void rgblight_sethsv_eeprom_helper(uint16_t hue, uint8_t sat, uint8_t val, bool write_to_eeprom);
+void rgblight_mode_eeprom_helper(uint8_t mode, bool write_to_eeprom);
+
#define EZ_RGB(val) rgblight_show_solid_color((val >> 16) & 0xFF, (val >> 8) & 0xFF, val & 0xFF)
void rgblight_show_solid_color(uint8_t r, uint8_t g, uint8_t b);
void rgblight_effect_snake(uint8_t interval);
void rgblight_effect_knight(uint8_t interval);
void rgblight_effect_christmas(void);
-
+void rgblight_effect_rgbtest(void);
+void rgblight_effect_alternating(void);
+
+#endif // #ifndef RGBLIGHT_H_DUMMY_DEFINE
+#endif // RGBLIGHT_H
+
+#ifdef _RGBM_SINGLE_STATIC
+ _RGBM_SINGLE_STATIC( STATIC_LIGHT )
+ #ifdef RGBLIGHT_EFFECT_BREATHING
+ _RGBM_MULTI_DYNAMIC( BREATHING )
+ _RGBM_TMP_DYNAMIC( breathing_3 )
+ _RGBM_TMP_DYNAMIC( breathing_4 )
+ _RGBM_TMP_DYNAMIC( BREATHING_end )
+ #endif
+ #ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD
+ _RGBM_MULTI_DYNAMIC( RAINBOW_MOOD )
+ _RGBM_TMP_DYNAMIC( rainbow_mood_7 )
+ _RGBM_TMP_DYNAMIC( RAINBOW_MOOD_end )
+ #endif
+ #ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL
+ _RGBM_MULTI_DYNAMIC( RAINBOW_SWIRL )
+ _RGBM_TMP_DYNAMIC( rainbow_swirl_10 )
+ _RGBM_TMP_DYNAMIC( rainbow_swirl_11 )
+ _RGBM_TMP_DYNAMIC( rainbow_swirl_12 )
+ _RGBM_TMP_DYNAMIC( rainbow_swirl_13 )
+ _RGBM_TMP_DYNAMIC( RAINBOW_SWIRL_end )
+ #endif
+ #ifdef RGBLIGHT_EFFECT_SNAKE
+ _RGBM_MULTI_DYNAMIC( SNAKE )
+ _RGBM_TMP_DYNAMIC( snake_16 )
+ _RGBM_TMP_DYNAMIC( snake_17 )
+ _RGBM_TMP_DYNAMIC( snake_18 )
+ _RGBM_TMP_DYNAMIC( snake_19 )
+ _RGBM_TMP_DYNAMIC( SNAKE_end )
+ #endif
+ #ifdef RGBLIGHT_EFFECT_KNIGHT
+ _RGBM_MULTI_DYNAMIC( KNIGHT )
+ _RGBM_TMP_DYNAMIC( knight_22 )
+ _RGBM_TMP_DYNAMIC( KNIGHT_end )
+ #endif
+ #ifdef RGBLIGHT_EFFECT_CHRISTMAS
+ _RGBM_SINGLE_DYNAMIC( CHRISTMAS )
+ #endif
+ #ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT
+ _RGBM_MULTI_STATIC( STATIC_GRADIENT )
+ _RGBM_TMP_STATIC( static_gradient_26 )
+ _RGBM_TMP_STATIC( static_gradient_27 )
+ _RGBM_TMP_STATIC( static_gradient_28 )
+ _RGBM_TMP_STATIC( static_gradient_29 )
+ _RGBM_TMP_STATIC( static_gradient_30 )
+ _RGBM_TMP_STATIC( static_gradient_31 )
+ _RGBM_TMP_STATIC( static_gradient_32 )
+ _RGBM_TMP_STATIC( static_gradient_33 )
+ _RGBM_TMP_STATIC( STATIC_GRADIENT_end )
+ #endif
+ #ifdef RGBLIGHT_EFFECT_RGB_TEST
+ _RGBM_SINGLE_DYNAMIC( RGB_TEST )
+ #endif
+ #ifdef RGBLIGHT_EFFECT_ALTERNATING
+ _RGBM_SINGLE_DYNAMIC( ALTERNATING )
+ #endif
#endif
+
+#undef _RGBM_SINGLE_STATIC
+#undef _RGBM_SINGLE_DYNAMIC
+#undef _RGBM_MULTI_STATIC
+#undef _RGBM_MULTI_DYNAMIC
+#undef _RGBM_TMP_STATIC
+#undef _RGBM_TMP_DYNAMIC