RGB_MATRIX_EFFECT(BAND_SPIRAL_VAL)
#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
-static void BAND_SPIRAL_VAL_math(HSV* hsv, int16_t dx, int16_t dy, uint8_t dist, uint8_t time) {
- hsv->v = scale8(rgb_matrix_config.val + dist - time - atan2_8(dy, dx), rgb_matrix_config.val);
+static HSV BAND_SPIRAL_VAL_math(HSV hsv, int16_t dx, int16_t dy, uint8_t dist, uint8_t time) {
+ hsv.v = scale8(hsv.v + dist - time - atan2_8(dy, dx), hsv.v);
+ return hsv;
}
bool BAND_SPIRAL_VAL(effect_params_t* params) {