#include "lib/lib8tion/lib8tion.h"
+#ifndef RGB_MATRIX_CENTER
+ const point_t k_rgb_matrix_center = { 112, 32 };
+#else
+ const point_t k_rgb_matrix_center = RGB_MATRIX_CENTER;
+#endif
+
+// Generic effect runners
+#include "rgb_matrix_runners/effect_runner_dx_dy_dist.h"
+#include "rgb_matrix_runners/effect_runner_dx_dy.h"
+#include "rgb_matrix_runners/effect_runner_i.h"
+#include "rgb_matrix_runners/effect_runner_sin_cos_i.h"
+#include "rgb_matrix_runners/effect_runner_reactive.h"
+#include "rgb_matrix_runners/effect_runner_reactive_splash.h"
+
// ------------------------------------------
// -----Begin rgb effect includes macros-----
#define RGB_MATRIX_EFFECT(name)