#include "lib/lib8tion/lib8tion.h"
-#include "rgb_matrix_animations/solid_color_anim.h"
-#include "rgb_matrix_animations/alpha_mods_anim.h"
-#include "rgb_matrix_animations/dual_beacon_anim.h"
-#include "rgb_matrix_animations/gradient_up_down_anim.h"
-#include "rgb_matrix_animations/raindrops_anim.h"
-#include "rgb_matrix_animations/cycle_all_anim.h"
-#include "rgb_matrix_animations/cycle_left_right_anim.h"
-#include "rgb_matrix_animations/cycle_up_down_anim.h"
-#include "rgb_matrix_animations/rainbow_beacon_anim.h"
-#include "rgb_matrix_animations/rainbow_pinwheels_anim.h"
-#include "rgb_matrix_animations/rainbow_moving_chevron_anim.h"
-#include "rgb_matrix_animations/jellybean_raindrops_anim.h"
-#include "rgb_matrix_animations/digital_rain_anim.h"
-#include "rgb_matrix_animations/solid_reactive_simple_anim.h"
-#include "rgb_matrix_animations/solid_reactive_anim.h"
-#include "rgb_matrix_animations/solid_reactive_wide.h"
-#include "rgb_matrix_animations/solid_reactive_cross.h"
-#include "rgb_matrix_animations/solid_reactive_nexus.h"
-#include "rgb_matrix_animations/splash_anim.h"
-#include "rgb_matrix_animations/solid_splash_anim.h"
-#include "rgb_matrix_animations/breathing_anim.h"
+#ifndef RGB_MATRIX_CENTER
+ const point_t k_rgb_matrix_center = { 112, 32 };
+#else
+ const point_t k_rgb_matrix_center = RGB_MATRIX_CENTER;
+#endif
-#if defined(RGB_MATRIX_CUSTOM_KB) || defined(RGB_MATRIX_CUSTOM_USER)
- #define RGB_MATRIX_CUSTOM_EFFECT_IMPLS
- #define RGB_MATRIX_EFFECT(name, ...)
- #ifdef RGB_MATRIX_CUSTOM_KB
- #include "rgb_matrix_kb.inc"
- #endif
- #ifdef RGB_MATRIX_CUSTOM_USER
- #include "rgb_matrix_user.inc"
- #endif
- #undef RGB_MATRIX_EFFECT
- #undef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
+// Generic effect runners
+#include "rgb_matrix_runners/effect_runner_dx_dy_dist.h"
+#include "rgb_matrix_runners/effect_runner_dx_dy.h"
+#include "rgb_matrix_runners/effect_runner_i.h"
+#include "rgb_matrix_runners/effect_runner_sin_cos_i.h"
+#include "rgb_matrix_runners/effect_runner_reactive.h"
+#include "rgb_matrix_runners/effect_runner_reactive_splash.h"
+
+// ------------------------------------------
+// -----Begin rgb effect includes macros-----
+#define RGB_MATRIX_EFFECT(name)
+#define RGB_MATRIX_CUSTOM_EFFECT_IMPLS
+
+#include "rgb_matrix_animations/rgb_matrix_effects.inc"
+#ifdef RGB_MATRIX_CUSTOM_KB
+ #include "rgb_matrix_kb.inc"
#endif
+#ifdef RGB_MATRIX_CUSTOM_USER
+ #include "rgb_matrix_user.inc"
+#endif
+
+#undef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
+#undef RGB_MATRIX_EFFECT
+// -----End rgb effect includes macros-------
+// ------------------------------------------
#ifndef RGB_DISABLE_AFTER_TIMEOUT
#define RGB_DISABLE_AFTER_TIMEOUT 0
rgb_counters_t g_rgb_counters;
static uint32_t rgb_counters_buffer;
+#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
+uint8_t rgb_frame_buffer[MATRIX_ROWS][MATRIX_COLS] = {{0}};
+#endif
+
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
last_hit_t g_last_hit_tracker;
static last_hit_t last_hit_buffer;
}
uint8_t rgb_matrix_map_row_column_to_led(uint8_t row, uint8_t column, uint8_t *led_i) {
- // TODO: This is kinda expensive, fix this soonish
uint8_t led_count = rgb_matrix_map_row_column_to_led_kb(row, column, led_i);
- for (uint8_t i = 0; i < DRIVER_LED_TOTAL && led_count < LED_HITS_TO_REMEMBER; i++) {
- matrix_co_t matrix_co = g_rgb_leds[i].matrix_co;
- if (row == matrix_co.row && column == matrix_co.col) {
- led_i[led_count] = i;
- led_count++;
- }
+ uint8_t led_index = g_led_config.matrix_co[row][column];
+ if (led_index != NO_LED) {
+ led_i[led_count] = led_index;
+ led_count++;
}
return led_count;
}
for(uint8_t i = 0; i < led_count; i++) {
uint8_t index = last_hit_buffer.count;
- last_hit_buffer.x[index] = g_rgb_leds[led[i]].point.x;
- last_hit_buffer.y[index] = g_rgb_leds[led[i]].point.y;
+ last_hit_buffer.x[index] = g_led_config.point[led[i]].x;
+ last_hit_buffer.y[index] = g_led_config.point[led[i]].y;
last_hit_buffer.index[index] = led[i];
last_hit_buffer.tick[index] = 0;
last_hit_buffer.count++;
}
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
+
+#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_TYPING_HEATMAP)
+ if (rgb_matrix_config.mode == RGB_MATRIX_TYPING_HEATMAP) {
+ process_rgb_matrix_typing_heatmap(record);
+ }
+#endif // defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_TYPING_HEATMAP)
+
return true;
}
rendering = rgb_matrix_none(&rgb_effect_params);
break;
- case RGB_MATRIX_SOLID_COLOR:
- rendering = rgb_matrix_solid_color(&rgb_effect_params); // Max 1ms Avg 0ms
- break;
-#ifndef DISABLE_RGB_MATRIX_ALPHAS_MODS
- case RGB_MATRIX_ALPHAS_MODS:
- rendering = rgb_matrix_alphas_mods(&rgb_effect_params); // Max 2ms Avg 1ms
- break;
-#endif // DISABLE_RGB_MATRIX_ALPHAS_MODS
-#ifndef DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
- case RGB_MATRIX_GRADIENT_UP_DOWN:
- rendering = rgb_matrix_gradient_up_down(&rgb_effect_params); // Max 4ms Avg 3ms
- break;
-#endif // DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
-#ifndef DISABLE_RGB_MATRIX_BREATHING
- case RGB_MATRIX_BREATHING:
- rendering = rgb_matrix_breathing(&rgb_effect_params); // Max 1ms Avg 0ms
- break;
-#endif // DISABLE_RGB_MATRIX_BREATHING
-#ifndef DISABLE_RGB_MATRIX_CYCLE_ALL
- case RGB_MATRIX_CYCLE_ALL:
- rendering = rgb_matrix_cycle_all(&rgb_effect_params); // Max 4ms Avg 3ms
- break;
-#endif // DISABLE_RGB_MATRIX_CYCLE_ALL
-#ifndef DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
- case RGB_MATRIX_CYCLE_LEFT_RIGHT:
- rendering = rgb_matrix_cycle_left_right(&rgb_effect_params); // Max 4ms Avg 3ms
- break;
-#endif // DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
-#ifndef DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
- case RGB_MATRIX_CYCLE_UP_DOWN:
- rendering = rgb_matrix_cycle_up_down(&rgb_effect_params); // Max 4ms Avg 3ms
- break;
-#endif // DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
-#ifndef DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
- case RGB_MATRIX_RAINBOW_MOVING_CHEVRON:
- rendering = rgb_matrix_rainbow_moving_chevron(&rgb_effect_params); // Max 4ms Avg 3ms
- break;
-#endif // DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
-#ifndef DISABLE_RGB_MATRIX_DUAL_BEACON
- case RGB_MATRIX_DUAL_BEACON:
- rendering = rgb_matrix_dual_beacon(&rgb_effect_params); // Max 4ms Avg 3ms
- break;
-#endif // DISABLE_RGB_MATRIX_DUAL_BEACON
-#ifndef DISABLE_RGB_MATRIX_RAINBOW_BEACON
- case RGB_MATRIX_RAINBOW_BEACON:
- rendering = rgb_matrix_rainbow_beacon(&rgb_effect_params); // Max 4ms Avg 3ms
- break;
-#endif // DISABLE_RGB_MATRIX_RAINBOW_BEACON
-#ifndef DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
- case RGB_MATRIX_RAINBOW_PINWHEELS:
- rendering = rgb_matrix_rainbow_pinwheels(&rgb_effect_params); // Max 4ms Avg 3ms
- break;
-#endif // DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
-#ifndef DISABLE_RGB_MATRIX_RAINDROPS
- case RGB_MATRIX_RAINDROPS:
- rendering = rgb_matrix_raindrops(&rgb_effect_params); // Max 1ms Avg 0ms
- break;
-#endif // DISABLE_RGB_MATRIX_RAINDROPS
-#ifndef DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
- case RGB_MATRIX_JELLYBEAN_RAINDROPS:
- rendering = rgb_matrix_jellybean_raindrops(&rgb_effect_params); // Max 1ms Avg 0ms
- break;
-#endif // DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
-#ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN
- case RGB_MATRIX_DIGITAL_RAIN:
- rendering = rgb_matrix_digital_rain(&rgb_effect_params); // Max 9ms Avg 8ms | this is expensive, fix it
- break;
-#endif // DISABLE_RGB_MATRIX_DIGITAL_RAIN
-#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
-#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
- case RGB_MATRIX_SOLID_REACTIVE_SIMPLE:
- rendering = rgb_matrix_solid_reactive_simple(&rgb_effect_params);// Max 4ms Avg 3ms
- break;
-#endif
-#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE
- case RGB_MATRIX_SOLID_REACTIVE:
- rendering = rgb_matrix_solid_reactive(&rgb_effect_params); // Max 4ms Avg 3ms
- break;
-#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE
-#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
- case RGB_MATRIX_SOLID_REACTIVE_WIDE:
- rendering = rgb_matrix_solid_reactive_wide(&rgb_effect_params); // Max ?? ms Avg ?? ms
- break;
-#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
-#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
- case RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE:
- rendering = rgb_matrix_solid_reactive_multiwide(&rgb_effect_params); // Max ?? ms Avg ?? ms
- break;
-#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
-#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
- case RGB_MATRIX_SOLID_REACTIVE_CROSS:
- rendering = rgb_matrix_solid_reactive_cross(&rgb_effect_params); // Max ?? ms Avg ?? ms
- break;
-#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
-#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
- case RGB_MATRIX_SOLID_REACTIVE_MULTICROSS:
- rendering = rgb_matrix_solid_reactive_multicross(&rgb_effect_params); // Max ?? ms Avg ?? ms
- break;
-#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
-#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
- case RGB_MATRIX_SOLID_REACTIVE_NEXUS:
- rendering = rgb_matrix_solid_reactive_nexus(&rgb_effect_params); // Max ?? ms Avg ?? ms
- break;
-#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
-#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
- case RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS:
- rendering = rgb_matrix_solid_reactive_multinexus(&rgb_effect_params); // Max ?? ms Avg ?? ms
- break;
-#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
-#ifndef DISABLE_RGB_MATRIX_SPLASH
- case RGB_MATRIX_SPLASH:
- rendering = rgb_matrix_splash(&rgb_effect_params); // Max 5ms Avg 3ms
- break;
-#endif // DISABLE_RGB_MATRIX_SPLASH
-#ifndef DISABLE_RGB_MATRIX_MULTISPLASH
- case RGB_MATRIX_MULTISPLASH:
- rendering = rgb_matrix_multisplash(&rgb_effect_params); // Max 10ms Avg 5ms
- break;
-#endif // DISABLE_RGB_MATRIX_MULTISPLASH
-#ifndef DISABLE_RGB_MATRIX_SOLID_SPLASH
- case RGB_MATRIX_SOLID_SPLASH:
- rendering = rgb_matrix_solid_splash(&rgb_effect_params); // Max 5ms Avg 3ms
- break;
-#endif // DISABLE_RGB_MATRIX_SOLID_SPLASH
-#ifndef DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
- case RGB_MATRIX_SOLID_MULTISPLASH:
- rendering = rgb_matrix_solid_multisplash(&rgb_effect_params); // Max 10ms Avg 5ms
+// ---------------------------------------------
+// -----Begin rgb effect switch case macros-----
+#define RGB_MATRIX_EFFECT(name, ...) \
+ case RGB_MATRIX_##name: \
+ rendering = name(&rgb_effect_params); \
break;
-#endif // DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
-#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
+#include "rgb_matrix_animations/rgb_matrix_effects.inc"
+#undef RGB_MATRIX_EFFECT
#if defined(RGB_MATRIX_CUSTOM_KB) || defined(RGB_MATRIX_CUSTOM_USER)
#define RGB_MATRIX_EFFECT(name, ...) \
#endif
#undef RGB_MATRIX_EFFECT
#endif
+// -----End rgb effect switch case macros-------
+// ---------------------------------------------
// Factory default magic value
case UINT8_MAX: {