#include "rgb_matrix_animations/rainbow_pinwheels_anim.h"
#include "rgb_matrix_animations/rainbow_moving_chevron_anim.h"
#include "rgb_matrix_animations/jellybean_raindrops_anim.h"
+#include "rgb_matrix_animations/typing_heatmap_anim.h"
#include "rgb_matrix_animations/digital_rain_anim.h"
#include "rgb_matrix_animations/solid_reactive_simple_anim.h"
#include "rgb_matrix_animations/solid_reactive_anim.h"
bool g_suspend_state = false;
+extern led_config_t g_led_config;
rgb_config_t rgb_matrix_config;
rgb_counters_t g_rgb_counters;
static uint32_t rgb_counters_buffer;
+#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
+uint8_t rgb_frame_buffer[MATRIX_ROWS][MATRIX_COLS] = {{0}};
+#endif
+
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
last_hit_t g_last_hit_tracker;
static last_hit_t last_hit_buffer;
}
uint8_t rgb_matrix_map_row_column_to_led(uint8_t row, uint8_t column, uint8_t *led_i) {
- // TODO: This is kinda expensive, fix this soonish
uint8_t led_count = rgb_matrix_map_row_column_to_led_kb(row, column, led_i);
- for (uint8_t i = 0; i < DRIVER_LED_TOTAL && led_count < LED_HITS_TO_REMEMBER; i++) {
- matrix_co_t matrix_co = g_rgb_leds[i].matrix_co;
- if (row == matrix_co.row && column == matrix_co.col) {
- led_i[led_count] = i;
- led_count++;
- }
+ uint8_t led_index = g_led_config.matrix_co[row][column];
+ if (led_index != NO_LED) {
+ led_i[led_count] = led_index;
+ led_count++;
}
return led_count;
}
for(uint8_t i = 0; i < led_count; i++) {
uint8_t index = last_hit_buffer.count;
- last_hit_buffer.x[index] = g_rgb_leds[led[i]].point.x;
- last_hit_buffer.y[index] = g_rgb_leds[led[i]].point.y;
+ last_hit_buffer.x[index] = g_led_config.point[led[i]].x;
+ last_hit_buffer.y[index] = g_led_config.point[led[i]].y;
last_hit_buffer.index[index] = led[i];
last_hit_buffer.tick[index] = 0;
last_hit_buffer.count++;
}
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
+
+#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_TYPING_HEATMAP)
+ if (rgb_matrix_config.mode == RGB_MATRIX_TYPING_HEATMAP) {
+ process_rgb_matrix_typing_heatmap(record);
+ }
+#endif // defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_TYPING_HEATMAP)
+
return true;
}
rendering = rgb_matrix_jellybean_raindrops(&rgb_effect_params); // Max 1ms Avg 0ms
break;
#endif // DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+
+#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
+#ifndef DISABLE_RGB_MATRIX_TYPING_HEATMAP
+ case RGB_MATRIX_TYPING_HEATMAP:
+ rendering = rgb_matrix_typing_heatmap(&rgb_effect_params); // Max 4ms Avg 3ms
+ break;
+#endif // DISABLE_RGB_MATRIX_TYPING_HEATMAP
#ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN
case RGB_MATRIX_DIGITAL_RAIN:
rendering = rgb_matrix_digital_rain(&rgb_effect_params); // Max 9ms Avg 8ms | this is expensive, fix it
break;
#endif // DISABLE_RGB_MATRIX_DIGITAL_RAIN
+#endif // RGB_MATRIX_FRAMEBUFFER_EFFECTS
+
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
case RGB_MATRIX_SOLID_REACTIVE_SIMPLE: