#include "rgb_matrix_animations/digital_rain_anim.h"
#include "rgb_matrix_animations/solid_reactive_simple_anim.h"
#include "rgb_matrix_animations/solid_reactive_anim.h"
+#include "rgb_matrix_animations/solid_reactive_wide.h"
+#include "rgb_matrix_animations/solid_reactive_cross.h"
+#include "rgb_matrix_animations/solid_reactive_nexus.h"
#include "rgb_matrix_animations/splash_anim.h"
#include "rgb_matrix_animations/solid_splash_anim.h"
#include "rgb_matrix_animations/breathing_anim.h"
rendering = rgb_matrix_solid_reactive(&rgb_effect_params); // Max 4ms Avg 3ms
break;
#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE
+#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+ case RGB_MATRIX_SOLID_REACTIVE_WIDE:
+ rendering = rgb_matrix_solid_reactive_wide(&rgb_effect_params); // Max ?? ms Avg ?? ms
+ break;
+#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+ case RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE:
+ rendering = rgb_matrix_solid_reactive_multiwide(&rgb_effect_params); // Max ?? ms Avg ?? ms
+ break;
+#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+ case RGB_MATRIX_SOLID_REACTIVE_CROSS:
+ rendering = rgb_matrix_solid_reactive_cross(&rgb_effect_params); // Max ?? ms Avg ?? ms
+ break;
+#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+ case RGB_MATRIX_SOLID_REACTIVE_MULTICROSS:
+ rendering = rgb_matrix_solid_reactive_multicross(&rgb_effect_params); // Max ?? ms Avg ?? ms
+ break;
+#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+ case RGB_MATRIX_SOLID_REACTIVE_NEXUS:
+ rendering = rgb_matrix_solid_reactive_nexus(&rgb_effect_params); // Max ?? ms Avg ?? ms
+ break;
+#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+ case RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS:
+ rendering = rgb_matrix_solid_reactive_multinexus(&rgb_effect_params); // Max ?? ms Avg ?? ms
+ break;
+#endif // DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
#ifndef DISABLE_RGB_MATRIX_SPLASH
case RGB_MATRIX_SPLASH:
rendering = rgb_matrix_splash(&rgb_effect_params); // Max 5ms Avg 3ms