#include "quantum.h"
+static void do_code16 (uint16_t code, void (*f) (uint8_t)) {
+ switch (code) {
+ case QK_MODS ... QK_MODS_MAX:
+ break;
+ default:
+ return;
+ }
+
+ if (code & QK_LCTL)
+ f(KC_LCTL);
+ if (code & QK_LSFT)
+ f(KC_LSFT);
+ if (code & QK_LALT)
+ f(KC_LALT);
+ if (code & QK_LGUI)
+ f(KC_LGUI);
+
+ if (code & QK_RCTL)
+ f(KC_RCTL);
+ if (code & QK_RSFT)
+ f(KC_RSFT);
+ if (code & QK_RALT)
+ f(KC_RALT);
+ if (code & QK_RGUI)
+ f(KC_RGUI);
+}
+
+void register_code16 (uint16_t code) {
+ do_code16 (code, register_code);
+ register_code (code);
+}
+
+void unregister_code16 (uint16_t code) {
+ unregister_code (code);
+ do_code16 (code, unregister_code);
+}
+
__attribute__ ((weak))
bool process_action_kb(keyrecord_t *record) {
return true;
uint16_t keycode;
#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
- uint8_t layer;
+ /* TODO: Use store_or_get_action() or a similar function. */
+ if (!disable_action_cache) {
+ uint8_t layer;
- if (record->event.pressed) {
- layer = layer_switch_get_layer(key);
- update_source_layers_cache(key, layer);
- } else {
- layer = read_source_layers_cache(key);
- }
- keycode = keymap_key_to_keycode(layer, key);
- #else
- keycode = keymap_key_to_keycode(layer_switch_get_layer(key), key);
+ if (record->event.pressed) {
+ layer = layer_switch_get_layer(key);
+ update_source_layers_cache(key, layer);
+ } else {
+ layer = read_source_layers_cache(key);
+ }
+ keycode = keymap_key_to_keycode(layer, key);
+ } else
#endif
+ keycode = keymap_key_to_keycode(layer_switch_get_layer(key), key);
// This is how you use actions here
// if (keycode == KC_LEAD) {
#endif
#ifdef UNICODE_ENABLE
process_unicode(keycode, record) &&
+ #endif
+ #ifdef UCIS_ENABLE
+ process_ucis(keycode, record) &&
#endif
true)) {
return false;