#include "process_midi.h"
#endif
+#ifdef VELOCIKEY_ENABLE
+#include "velocikey.h"
+#endif
+
#ifdef HAPTIC_ENABLE
#include "haptic.h"
#endif
// return false;
// }
+ #ifdef VELOCIKEY_ENABLE
+ if (velocikey_enabled() && record->event.pressed) { velocikey_accelerate(); }
+ #endif
+
#ifdef TAP_DANCE_ENABLE
preprocess_tap_dance(keycode, record);
#endif
if (!record->event.pressed) {
#endif
rgblight_toggle();
- #ifdef SPLIT_KEYBOARD
- RGB_DIRTY = true;
- #endif
}
return false;
case RGB_MODE_FORWARD:
else {
rgblight_step();
}
- #ifdef SPLIT_KEYBOARD
- RGB_DIRTY = true;
- #endif
}
return false;
case RGB_MODE_REVERSE:
else {
rgblight_step_reverse();
}
- #ifdef SPLIT_KEYBOARD
- RGB_DIRTY = true;
- #endif
}
return false;
case RGB_HUI:
if (!record->event.pressed) {
#endif
rgblight_increase_hue();
- #ifdef SPLIT_KEYBOARD
- RGB_DIRTY = true;
- #endif
}
return false;
case RGB_HUD:
if (!record->event.pressed) {
#endif
rgblight_decrease_hue();
- #ifdef SPLIT_KEYBOARD
- RGB_DIRTY = true;
- #endif
}
return false;
case RGB_SAI:
if (!record->event.pressed) {
#endif
rgblight_increase_sat();
- #ifdef SPLIT_KEYBOARD
- RGB_DIRTY = true;
- #endif
}
return false;
case RGB_SAD:
if (!record->event.pressed) {
#endif
rgblight_decrease_sat();
- #ifdef SPLIT_KEYBOARD
- RGB_DIRTY = true;
- #endif
}
return false;
case RGB_VAI:
if (!record->event.pressed) {
#endif
rgblight_increase_val();
- #ifdef SPLIT_KEYBOARD
- RGB_DIRTY = true;
- #endif
}
return false;
case RGB_VAD:
if (!record->event.pressed) {
#endif
rgblight_decrease_val();
- #ifdef SPLIT_KEYBOARD
- RGB_DIRTY = true;
- #endif
}
return false;
case RGB_SPI:
case RGB_MODE_PLAIN:
if (record->event.pressed) {
rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
- #ifdef SPLIT_KEYBOARD
- RGB_DIRTY = true;
- #endif
}
return false;
case RGB_MODE_BREATHE:
#endif
return false;
#endif // defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
- #ifdef PROTOCOL_LUFA
+ #ifdef VELOCIKEY_ENABLE
+ case VLK_TOG:
+ if (record->event.pressed) {
+ velocikey_toggle();
+ }
+ return false;
+ #endif
+ #ifdef PROTOCOL_LUFA
case OUT_AUTO:
if (record->event.pressed) {
set_output(OUTPUT_AUTO);