#include "process_midi.h"
#endif
+#ifdef VELOCIKEY_ENABLE
+#include "velocikey.h"
+#endif
+
+#ifdef HAPTIC_ENABLE
+ #include "haptic.h"
+#endif
#ifdef ENCODER_ENABLE
#include "encoder.h"
shutdown_user();
wait_ms(250);
#endif
+#ifdef HAPTIC_ENABLE
+ haptic_shutdown();
+#endif
// this is also done later in bootloader.c - not sure if it's neccesary here
#ifdef BOOTLOADER_CATERINA
*(uint16_t *)0x0800 = 0x7777; // these two are a-star-specific
// return false;
// }
+ #ifdef VELOCIKEY_ENABLE
+ if (velocikey_enabled() && record->event.pressed) { velocikey_accelerate(); }
+ #endif
+
#ifdef TAP_DANCE_ENABLE
preprocess_tap_dance(keycode, record);
#endif
#if defined(AUDIO_ENABLE) && defined(AUDIO_CLICKY)
process_clicky(keycode, record) &&
#endif //AUDIO_CLICKY
+ #ifdef HAPTIC_ENABLE
+ process_haptic(keycode, record) &&
+ #endif //HAPTIC_ENABLE
process_record_kb(keycode, record) &&
#if defined(RGB_MATRIX_ENABLE) && defined(RGB_MATRIX_KEYPRESSES)
process_rgb_matrix(keycode, record) &&
if (!record->event.pressed) {
#endif
rgblight_toggle();
- #ifdef SPLIT_KEYBOARD
- RGB_DIRTY = true;
- #endif
}
return false;
case RGB_MODE_FORWARD:
else {
rgblight_step();
}
- #ifdef SPLIT_KEYBOARD
- RGB_DIRTY = true;
- #endif
}
return false;
case RGB_MODE_REVERSE:
else {
rgblight_step_reverse();
}
- #ifdef SPLIT_KEYBOARD
- RGB_DIRTY = true;
- #endif
}
return false;
case RGB_HUI:
if (!record->event.pressed) {
#endif
rgblight_increase_hue();
- #ifdef SPLIT_KEYBOARD
- RGB_DIRTY = true;
- #endif
}
return false;
case RGB_HUD:
if (!record->event.pressed) {
#endif
rgblight_decrease_hue();
- #ifdef SPLIT_KEYBOARD
- RGB_DIRTY = true;
- #endif
}
return false;
case RGB_SAI:
if (!record->event.pressed) {
#endif
rgblight_increase_sat();
- #ifdef SPLIT_KEYBOARD
- RGB_DIRTY = true;
- #endif
}
return false;
case RGB_SAD:
if (!record->event.pressed) {
#endif
rgblight_decrease_sat();
- #ifdef SPLIT_KEYBOARD
- RGB_DIRTY = true;
- #endif
}
return false;
case RGB_VAI:
if (!record->event.pressed) {
#endif
rgblight_increase_val();
- #ifdef SPLIT_KEYBOARD
- RGB_DIRTY = true;
- #endif
}
return false;
case RGB_VAD:
if (!record->event.pressed) {
#endif
rgblight_decrease_val();
- #ifdef SPLIT_KEYBOARD
- RGB_DIRTY = true;
- #endif
}
return false;
case RGB_SPI:
case RGB_MODE_PLAIN:
if (record->event.pressed) {
rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
- #ifdef SPLIT_KEYBOARD
- RGB_DIRTY = true;
- #endif
}
return false;
case RGB_MODE_BREATHE:
#endif
return false;
#endif // defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
- #ifdef PROTOCOL_LUFA
+ #ifdef VELOCIKEY_ENABLE
+ case VLK_TOG:
+ if (record->event.pressed) {
+ velocikey_toggle();
+ }
+ return false;
+ #endif
+ #ifdef PROTOCOL_LUFA
case OUT_AUTO:
if (record->event.pressed) {
set_output(OUTPUT_AUTO);
eeconfig_init();
}
#ifdef BACKLIGHT_ENABLE
- backlight_init_ports();
+ #ifdef LED_MATRIX_ENABLE
+ led_matrix_init();
+ #else
+ backlight_init_ports();
+ #endif
#endif
#ifdef AUDIO_ENABLE
audio_init();
#if defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE)
unicode_input_mode_init();
#endif
+ #ifdef HAPTIC_ENABLE
+ haptic_init();
+ #endif
matrix_init_kb();
}
matrix_scan_combo();
#endif
- #if defined(BACKLIGHT_ENABLE) && defined(BACKLIGHT_PIN)
- backlight_task();
+ #if defined(BACKLIGHT_ENABLE)
+ #if defined(LED_MATRIX_ENABLE)
+ led_matrix_task();
+ #elif defined(BACKLIGHT_PIN)
+ backlight_task();
+ #endif
#endif
#ifdef RGB_MATRIX_ENABLE
encoder_read();
#endif
+ #ifdef HAPTIC_ENABLE
+ haptic_task();
+ #endif
+
matrix_scan_kb();
}
#if defined(BACKLIGHT_ENABLE) && defined(BACKLIGHT_PIN)