#if defined(MIDI_ENABLE) && defined(MIDI_BASIC)
process_midi_all_notes_off();
#endif
-#if defined(AUDIO_ENABLE)
+#if defined(AUDIO_ENABLE) && !defined(NO_MUSIC_MODE)
music_all_notes_off();
uint16_t timer_start = timer_read();
PLAY_SONG(goodbye_song);
// Must run first to be able to mask key_up events.
process_key_lock(&keycode, record) &&
#endif
+ #if defined(AUDIO_ENABLE) && defined(AUDIO_CLICKY)
+ process_clicky(keycode, record) &&
+ #endif //AUDIO_CLICKY
process_record_kb(keycode, record) &&
+ #if defined(RGB_MATRIX_ENABLE) && defined(RGB_MATRIX_KEYPRESSES)
+ process_rgb_matrix(keycode, record) &&
+ #endif
#if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
process_midi(keycode, record) &&
#endif
#ifdef STENO_ENABLE
process_steno(keycode, record) &&
#endif
- #if defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))
+ #if ( defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))) && !defined(NO_MUSIC_MODE)
process_music(keycode, record) &&
#endif
#ifdef TAP_DANCE_ENABLE
}
return false;
#endif
- #ifdef RGBLIGHT_ENABLE
+ #if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
case RGB_TOG:
if (record->event.pressed) {
rgblight_toggle();
rgblight_decrease_val();
}
return false;
+ case RGB_SPI:
+ if (record->event.pressed) {
+ rgblight_increase_speed();
+ }
+ return false;
+ case RGB_SPD:
+ if (record->event.pressed) {
+ rgblight_decrease_speed();
+ }
+ return false;
case RGB_MODE_PLAIN:
if (record->event.pressed) {
rgblight_mode(1);
}
}
return false;
- #endif
+ case RGB_MODE_RGBTEST:
+ if (record->event.pressed) {
+ rgblight_mode(35);
+ }
+ return false;
+ #endif // defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
#ifdef PROTOCOL_LUFA
case OUT_AUTO:
if (record->event.pressed) {
default_layer_set(1U<<default_layer);
}
+uint32_t update_tri_layer_state(uint32_t state, uint8_t layer1, uint8_t layer2, uint8_t layer3) {
+ uint32_t mask12 = (1UL << layer1) | (1UL << layer2);
+ uint32_t mask3 = 1UL << layer3;
+ return (state & mask12) == mask12 ? (state | mask3) : (state & ~mask3);
+}
+
void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
- if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
- layer_on(layer3);
- } else {
- layer_off(layer3);
- }
+ layer_state_set(update_tri_layer_state(layer_state, layer1, layer2, layer3));
}
void tap_random_base64(void) {
#ifdef AUDIO_ENABLE
audio_init();
#endif
+ #ifdef RGB_MATRIX_ENABLE
+ rgb_matrix_init();
+ #endif
matrix_init_kb();
}
+uint8_t rgb_matrix_task_counter = 0;
+
+#ifndef RGB_MATRIX_SKIP_FRAMES
+ #define RGB_MATRIX_SKIP_FRAMES 1
+#endif
+
void matrix_scan_quantum() {
- #ifdef AUDIO_ENABLE
+ #if defined(AUDIO_ENABLE)
matrix_scan_music();
#endif
backlight_task();
#endif
+ #ifdef RGB_MATRIX_ENABLE
+ rgb_matrix_task();
+ if (rgb_matrix_task_counter == 0) {
+ rgb_matrix_update_pwm_buffers();
+ }
+ rgb_matrix_task_counter = ((rgb_matrix_task_counter + 1) % (RGB_MATRIX_SKIP_FRAMES + 1));
+ #endif
+
matrix_scan_kb();
}
-
#if defined(BACKLIGHT_ENABLE) && defined(BACKLIGHT_PIN)
static const uint8_t backlight_pin = BACKLIGHT_PIN;