// Must run first to be able to mask key_up events.
process_key_lock(&keycode, record) &&
#endif
+ #if defined(AUDIO_ENABLE) && defined(AUDIO_CLICKY)
+ process_clicky(keycode, record) &&
+ #endif //AUDIO_CLICKY
process_record_kb(keycode, record) &&
#if defined(MIDI_ENABLE) && defined(MIDI_ADVANCED)
process_midi(keycode, record) &&
#ifdef STENO_ENABLE
process_steno(keycode, record) &&
#endif
- #if ( defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))) && !defined(NO_MUSIC_MODE)
+ #if ( defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))) && !defined(NO_MUSIC_MODE)
process_music(keycode, record) &&
#endif
#ifdef TAP_DANCE_ENABLE
default_layer_set(1U<<default_layer);
}
+uint32_t update_tri_layer_state(uint32_t state, uint8_t layer1, uint8_t layer2, uint8_t layer3) {
+ uint32_t mask12 = (1UL << layer1) | (1UL << layer2);
+ uint32_t mask3 = 1UL << layer3;
+ return (state & mask12) == mask12 ? (state | mask3) : (state & ~mask3);
+}
+
void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
- if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
- layer_on(layer3);
- } else {
- layer_off(layer3);
- }
+ layer_state_set(update_tri_layer_state(layer_state, layer1, layer2, layer3));
}
void tap_random_base64(void) {