#define AG_SWAP_SONG SONG(AG_SWAP_SOUND)
#endif
#ifndef DEFAULT_LAYER_SONGS
- #define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
- SONG(COLEMAK_SOUND) \
- SONG(DVORAK_SOUND) \
- }
+ #define DEFAULT_LAYER_SONGS { }
#endif
float goodbye_song[][2] = GOODBYE_SONG;
float ag_norm_song[][2] = AG_NORM_SONG;
#ifdef AUDIO_ENABLE
process_audio(keycode, record) &&
#endif
+ #ifdef STENO_ENABLE
+ process_steno(keycode, record) &&
+ #endif
#if defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))
process_music(keycode, record) &&
#endif
// _SFR_IO8((backlight_pin >> 4) + 2) &= ~_BV(backlight_pin & 0xF);
// #endif
#endif
- }
+ }
#ifndef NO_BACKLIGHT_CLOCK
else if ( level == BACKLIGHT_LEVELS ) {
// Turn on PWM control of backlight pin
TCCR1A |= _BV(COM1x1);
// Set the brightness
OCR1x = 0xFFFF;
- }
+ }
else {
// Turn on PWM control of backlight pin
TCCR1A |= _BV(COM1x1);
void backlight_task(void) {
#ifdef NO_BACKLIGHT_CLOCK
- if ((0xFFFF >> ((BACKLIGHT_LEVELS - backlight_config.level) * ((BACKLIGHT_LEVELS + 1) / 2))) & (1 << backlight_tick)) {
+ if ((0xFFFF >> ((BACKLIGHT_LEVELS - backlight_config.level) * ((BACKLIGHT_LEVELS + 1) / 2))) & (1 << backlight_tick)) {
#if BACKLIGHT_ON_STATE == 0
// PORTx &= ~n
_SFR_IO8((backlight_pin >> 4) + 2) &= ~_BV(backlight_pin & 0xF);