#include "quantum.h"
-#define UC_OSX 0
-#define UC_LNX 1
-#define UC_WIN 2
-#define UC_BSD 3
+#define UC_OSX 0 // Mac OS X
+#define UC_LNX 1 // Linux
+#define UC_WIN 2 // Windows 'HexNumpad'
+#define UC_BSD 3 // BSD (not implemented)
+#define UC_WINC 4 // WinCompose https://github.com/samhocevar/wincompose
#ifndef UNICODE_TYPE_DELAY
#define UNICODE_TYPE_DELAY 10
#endif
void set_unicode_input_mode(uint8_t os_target);
+uint8_t get_unicode_input_mode(void);
void unicode_input_start(void);
void unicode_input_finish(void);
void register_hex(uint16_t hex);
bool process_unicode(uint16_t keycode, keyrecord_t *record);
+#ifdef UNICODEMAP_ENABLE
+bool process_unicode_map(uint16_t keycode, keyrecord_t *record);
+#endif
+
#ifdef UCIS_ENABLE
#ifndef UCIS_MAX_SYMBOL_LENGTH
#define UCIS_MAX_SYMBOL_LENGTH 32
char *code;
} qk_ucis_symbol_t;
-struct {
+typedef struct {
uint8_t count;
uint16_t codes[UCIS_MAX_SYMBOL_LENGTH];
bool in_progress:1;
-} qk_ucis_state;
+} qk_ucis_state_t;
+
+extern qk_ucis_state_t qk_ucis_state;
#define UCIS_TABLE(...) {__VA_ARGS__, {NULL, NULL}}
#define UCIS_SYM(name, code) {name, #code}