uint8_t oneshot_mods;
uint8_t weak_mods;
uint16_t keycode;
+ uint16_t interrupting_keycode;
uint16_t timer;
bool interrupted;
bool pressed;
} qk_tap_dance_dual_role_t;
#define ACTION_TAP_DANCE_DOUBLE(kc1, kc2) { \
- .fn = { NULL, qk_tap_dance_pair_finished, qk_tap_dance_pair_reset }, \
+ .fn = { qk_tap_dance_pair_on_each_tap, qk_tap_dance_pair_finished, qk_tap_dance_pair_reset }, \
.user_data = (void *)&((qk_tap_dance_pair_t) { kc1, kc2 }), \
}
#define ACTION_TAP_DANCE_DUAL_ROLE(kc, layer) { \
- .fn = { NULL, qk_tap_dance_dual_role_finished, qk_tap_dance_dual_role_reset }, \
+ .fn = { qk_tap_dance_dual_role_on_each_tap, qk_tap_dance_dual_role_finished, qk_tap_dance_dual_role_reset }, \
.user_data = (void *)&((qk_tap_dance_dual_role_t) { kc, layer }), \
}
/* To be used internally */
+void preprocess_tap_dance(uint16_t keycode, keyrecord_t *record);
bool process_tap_dance(uint16_t keycode, keyrecord_t *record);
void matrix_scan_tap_dance (void);
void reset_tap_dance (qk_tap_dance_state_t *state);
+void qk_tap_dance_pair_on_each_tap (qk_tap_dance_state_t *state, void *user_data);
void qk_tap_dance_pair_finished (qk_tap_dance_state_t *state, void *user_data);
void qk_tap_dance_pair_reset (qk_tap_dance_state_t *state, void *user_data);
+void qk_tap_dance_dual_role_on_each_tap (qk_tap_dance_state_t *state, void *user_data);
void qk_tap_dance_dual_role_finished (qk_tap_dance_state_t *state, void *user_data);
void qk_tap_dance_dual_role_reset (qk_tap_dance_state_t *state, void *user_data);