typedef struct
{
uint8_t count;
+ uint8_t oneshot_mods;
uint16_t keycode;
uint16_t timer;
bool interrupted;
#define ACTION_TAP_DANCE_FN(user_fn) { \
.fn = { NULL, user_fn, NULL }, \
+ .user_data = NULL, \
}
#define ACTION_TAP_DANCE_FN_ADVANCED(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset) { \
.fn = { user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset }, \
+ .user_data = NULL, \
}
extern qk_tap_dance_action_t tap_dance_actions[];