typedef struct
{
uint8_t count;
+ uint8_t oneshot_mods;
uint16_t keycode;
uint16_t timer;
- bool active:1;
- bool pressed:1;
+ bool interrupted;
+ bool pressed;
+ bool finished;
} qk_tap_dance_state_t;
#define TD(n) (QK_TAP_DANCE + n)
qk_tap_dance_user_fn_t on_dance_finished;
qk_tap_dance_user_fn_t on_reset;
} fn;
+ qk_tap_dance_state_t state;
void *user_data;
} qk_tap_dance_action_t;
#define ACTION_TAP_DANCE_DOUBLE(kc1, kc2) { \
.fn = { NULL, qk_tap_dance_pair_finished, qk_tap_dance_pair_reset }, \
- .user_data = (void *)&((qk_tap_dance_pair_t) { kc1, kc2 }) \
+ .user_data = (void *)&((qk_tap_dance_pair_t) { kc1, kc2 }), \
}
#define ACTION_TAP_DANCE_FN(user_fn) { \
- .fn = { NULL, user_fn, NULL } \
+ .fn = { NULL, user_fn, NULL }, \
+ .user_data = NULL, \
}
-#define ACTION_TAP_DANCE_FN_ADVANCED(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_reset) { \
- .fn = { user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_reset } \
+#define ACTION_TAP_DANCE_FN_ADVANCED(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset) { \
+ .fn = { user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset }, \
+ .user_data = NULL, \
}
-extern const qk_tap_dance_action_t tap_dance_actions[];
+extern qk_tap_dance_action_t tap_dance_actions[];
/* To be used internally */