#include "quantum.h"
#include "action_tapping.h"
+#ifndef TAPPING_TERM
+#define TAPPING_TERM 200
+#endif
+
+#ifndef NO_ACTION_ONESHOT
uint8_t get_oneshot_mods(void);
+#endif
static uint16_t last_td;
static int8_t highest_td = -1;
if (keycode == action->state.keycode && keycode == last_td)
continue;
action->state.interrupted = true;
+ action->state.interrupting_keycode = keycode;
process_tap_dance_action_on_dance_finished (action);
reset_tap_dance (&action->state);
}
action->state.keycode = keycode;
action->state.count++;
action->state.timer = timer_read();
+#ifndef NO_ACTION_ONESHOT
action->state.oneshot_mods = get_oneshot_mods();
+#else
+ action->state.oneshot_mods = 0;
+#endif
action->state.weak_mods = get_mods();
action->state.weak_mods |= get_weak_mods();
process_tap_dance_action_on_each_tap (action);
state->count = 0;
state->interrupted = false;
state->finished = false;
+ state->interrupting_keycode = 0;
last_td = 0;
}