+/* Copyright 2016 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#include "quantum.h"
+#include "action_tapping.h"
-static qk_tap_dance_state_t qk_tap_dance_state;
-bool td_debug_enable = false;
+#ifndef TAPPING_TERM
+#define TAPPING_TERM 200
+#endif
-#if CONSOLE_ENABLE
-#define td_debug(s) if (td_debug_enable) \
- { \
- xprintf ("D:tap_dance:%s:%s = { keycode = %d, count = %d, active = %d, pressed = %d }\n", __FUNCTION__, s, \
- qk_tap_dance_state.keycode, qk_tap_dance_state.count, \
- qk_tap_dance_state.active, qk_tap_dance_state.pressed); \
- }
-#else
-#define td_debug(s)
+#ifndef NO_ACTION_ONESHOT
+uint8_t get_oneshot_mods(void);
#endif
+static uint16_t last_td;
+static int8_t highest_td = -1;
+
+void qk_tap_dance_pair_on_each_tap (qk_tap_dance_state_t *state, void *user_data) {
+ qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
+
+ if (state->count == 2) {
+ register_code16 (pair->kc2);
+ state->finished = true;
+ }
+}
+
void qk_tap_dance_pair_finished (qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
if (state->count == 1) {
- register_code (pair->kc1);
+ register_code16 (pair->kc1);
} else if (state->count == 2) {
- register_code (pair->kc2);
+ register_code16 (pair->kc2);
}
}
qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
if (state->count == 1) {
- unregister_code (pair->kc1);
+ unregister_code16 (pair->kc1);
} else if (state->count == 2) {
- unregister_code (pair->kc2);
+ unregister_code16 (pair->kc2);
+ }
+}
+
+void qk_tap_dance_dual_role_on_each_tap (qk_tap_dance_state_t *state, void *user_data) {
+ qk_tap_dance_dual_role_t *pair = (qk_tap_dance_dual_role_t *)user_data;
+
+ if (state->count == 2) {
+ layer_move (pair->layer);
+ state->finished = true;
+ }
+}
+
+void qk_tap_dance_dual_role_finished (qk_tap_dance_state_t *state, void *user_data) {
+ qk_tap_dance_dual_role_t *pair = (qk_tap_dance_dual_role_t *)user_data;
+
+ if (state->count == 1) {
+ register_code16 (pair->kc);
+ } else if (state->count == 2) {
+ layer_move (pair->layer);
+ }
+}
+
+void qk_tap_dance_dual_role_reset (qk_tap_dance_state_t *state, void *user_data) {
+ qk_tap_dance_dual_role_t *pair = (qk_tap_dance_dual_role_t *)user_data;
+
+ if (state->count == 1) {
+ unregister_code16 (pair->kc);
}
}
static inline void _process_tap_dance_action_fn (qk_tap_dance_state_t *state,
- void *user_data,
- qk_tap_dance_user_fn_t fn)
+ void *user_data,
+ qk_tap_dance_user_fn_t fn)
{
if (fn) {
fn(state, user_data);
}
}
-static inline void process_tap_dance_action_on_each_tap (qk_tap_dance_action_t action)
+static inline void process_tap_dance_action_on_each_tap (qk_tap_dance_action_t *action)
{
- td_debug("trigger");
- _process_tap_dance_action_fn (&qk_tap_dance_state, action.user_data, action.fn.on_each_tap);
+ _process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_each_tap);
}
-static inline void process_tap_dance_action_on_dance_finished (qk_tap_dance_action_t action)
+static inline void process_tap_dance_action_on_dance_finished (qk_tap_dance_action_t *action)
{
- td_debug("trigger");
- _process_tap_dance_action_fn (&qk_tap_dance_state, action.user_data, action.fn.on_dance_finished);
+ if (action->state.finished)
+ return;
+ action->state.finished = true;
+ add_mods(action->state.oneshot_mods);
+ add_weak_mods(action->state.weak_mods);
+ send_keyboard_report();
+ _process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_dance_finished);
}
-static inline void process_tap_dance_action_on_reset (qk_tap_dance_action_t action)
+static inline void process_tap_dance_action_on_reset (qk_tap_dance_action_t *action)
{
- td_debug("trigger")
- _process_tap_dance_action_fn (&qk_tap_dance_state, action.user_data, action.fn.on_reset);
+ _process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_reset);
+ del_mods(action->state.oneshot_mods);
+ del_weak_mods(action->state.weak_mods);
+ send_keyboard_report();
}
-bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
- bool r = true;
- uint16_t idx = keycode - QK_TAP_DANCE;
- qk_tap_dance_action_t action;
+void preprocess_tap_dance(uint16_t keycode, keyrecord_t *record) {
+ qk_tap_dance_action_t *action;
- switch(keycode) {
- case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
- action = tap_dance_actions[idx];
+ if (!record->event.pressed)
+ return;
+
+ if (highest_td == -1)
+ return;
- process_tap_dance_action_on_each_tap (action);
- if (qk_tap_dance_state.keycode && qk_tap_dance_state.keycode != keycode) {
+ for (int i = 0; i <= highest_td; i++) {
+ action = &tap_dance_actions[i];
+ if (action->state.count) {
+ if (keycode == action->state.keycode && keycode == last_td)
+ continue;
+ action->state.interrupted = true;
+ action->state.interrupting_keycode = keycode;
process_tap_dance_action_on_dance_finished (action);
- } else if (qk_tap_dance_state.active && qk_tap_dance_state.pressed) {
- reset_tap_dance (&qk_tap_dance_state);
- } else {
- r = false;
+ reset_tap_dance (&action->state);
}
+ }
+}
- qk_tap_dance_state.active = true;
- qk_tap_dance_state.pressed = record->event.pressed;
- if (record->event.pressed) {
- qk_tap_dance_state.keycode = keycode;
- qk_tap_dance_state.timer = timer_read ();
- qk_tap_dance_state.count++;
- }
- break;
+bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
+ uint16_t idx = keycode - QK_TAP_DANCE;
+ qk_tap_dance_action_t *action;
- default:
- if (qk_tap_dance_state.keycode) {
- // if we are here, the tap dance was interrupted by a different key
- idx = qk_tap_dance_state.keycode - QK_TAP_DANCE;
- action = tap_dance_actions[idx];
+ switch(keycode) {
+ case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
+ if ((int16_t)idx > highest_td)
+ highest_td = idx;
+ action = &tap_dance_actions[idx];
+ action->state.pressed = record->event.pressed;
+ if (record->event.pressed) {
+ action->state.keycode = keycode;
+ action->state.count++;
+ action->state.timer = timer_read();
+#ifndef NO_ACTION_ONESHOT
+ action->state.oneshot_mods = get_oneshot_mods();
+#else
+ action->state.oneshot_mods = 0;
+#endif
+ action->state.weak_mods = get_mods();
+ action->state.weak_mods |= get_weak_mods();
process_tap_dance_action_on_each_tap (action);
- process_tap_dance_action_on_dance_finished (action);
- reset_tap_dance (&qk_tap_dance_state);
- qk_tap_dance_state.active = false;
+
+ last_td = keycode;
+ } else {
+ if (action->state.count && action->state.finished) {
+ reset_tap_dance (&action->state);
+ }
}
+
break;
}
- return r;
+ return true;
}
+
+
void matrix_scan_tap_dance () {
- if (qk_tap_dance_state.active && timer_elapsed (qk_tap_dance_state.timer) > TAPPING_TERM) {
- // if we are here, the tap dance was timed out
- uint16_t idx = qk_tap_dance_state.keycode - QK_TAP_DANCE;
- qk_tap_dance_action_t action = tap_dance_actions[idx];
+ if (highest_td == -1)
+ return;
+ uint16_t tap_user_defined;
- process_tap_dance_action_on_dance_finished (action);
- reset_tap_dance (&qk_tap_dance_state);
+ for (uint8_t i = 0; i <= highest_td; i++) {
+ qk_tap_dance_action_t *action = &tap_dance_actions[i];
+ if(action->custom_tapping_term > 0 ) {
+ tap_user_defined = action->custom_tapping_term;
+ }
+ else{
+ tap_user_defined = TAPPING_TERM;
+ }
+ if (action->state.count && timer_elapsed (action->state.timer) > tap_user_defined) {
+ process_tap_dance_action_on_dance_finished (action);
+ reset_tap_dance (&action->state);
+ }
}
}
void reset_tap_dance (qk_tap_dance_state_t *state) {
- uint16_t idx = state->keycode - QK_TAP_DANCE;
- qk_tap_dance_action_t action;
+ qk_tap_dance_action_t *action;
if (state->pressed)
return;
- action = tap_dance_actions[idx];
+ action = &tap_dance_actions[state->keycode - QK_TAP_DANCE];
+
process_tap_dance_action_on_reset (action);
- state->keycode = 0;
state->count = 0;
- state->active = false;
+ state->interrupted = false;
+ state->finished = false;
+ state->interrupting_keycode = 0;
+ last_td = 0;
}