if (keycode == action->state.keycode && keycode == last_td)
continue;
action->state.interrupted = true;
+ action->state.interrupting_keycode = keycode;
process_tap_dance_action_on_dance_finished (action);
reset_tap_dance (&action->state);
}
state->count = 0;
state->interrupted = false;
state->finished = false;
+ state->interrupting_keycode = 0;
last_td = 0;
}