#endif // !AUDIO_CLICKY_FREQ_RANDOMNESS
float clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
+float clicky_rand = AUDIO_CLICKY_FREQ_RANDOMNESS;
float clicky_song[][2] = {{AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations
extern audio_config_t audio_config;
#ifndef NO_MUSIC_MODE
if (music_activated || midi_activated) return;
#endif // !NO_MUSIC_MODE
- clicky_song[0][0] = 2.0f * clicky_freq * (1.0f + AUDIO_CLICKY_FREQ_RANDOMNESS * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
- clicky_song[1][0] = clicky_freq * (1.0f + AUDIO_CLICKY_FREQ_RANDOMNESS * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
+ clicky_song[0][0] = 2.0f * clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
+ clicky_song[1][0] = clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
PLAY_SONG(clicky_song);
}
clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
}
-void clicky_freq_toggle(void) {
+void clicky_toggle(void) {
audio_config.clicky_enable ^= 1;
eeconfig_update_audio(audio_config.raw);
}
-void clicky_freq_on(void) {
+void clicky_on(void) {
audio_config.clicky_enable = 1;
eeconfig_update_audio(audio_config.raw);
}
-void clicky_freq_off(void) {
+void clicky_off(void) {
audio_config.clicky_enable = 0;
eeconfig_update_audio(audio_config.raw);
}
}
bool process_clicky(uint16_t keycode, keyrecord_t *record) {
- if (keycode == CLICKY_TOGGLE && record->event.pressed) { clicky_freq_toggle(); }
+ if (keycode == CLICKY_TOGGLE && record->event.pressed) { clicky_toggle(); }
+
+ if (keycode == CLICKY_ENABLE && record->event.pressed) { clicky_on(); }
+ if (keycode == CLICKY_DISABLE && record->event.pressed) { clicky_off(); }
if (keycode == CLICKY_RESET && record->event.pressed) { clicky_freq_reset(); }