#ifdef AUDIO_CLICKY
+#ifndef AUDIO_CLICKY_DELAY_DURATION
+#define AUDIO_CLICKY_DELAY_DURATION 1
+#endif // !AUDIO_CLICKY_DELAY_DURATION
#ifndef AUDIO_CLICKY_FREQ_DEFAULT
#define AUDIO_CLICKY_FREQ_DEFAULT 440.0f
#endif // !AUDIO_CLICKY_FREQ_DEFAULT
#endif // !AUDIO_CLICKY_FREQ_RANDOMNESS
float clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
-float clicky_song[][2] = {{AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations
+float clicky_rand = AUDIO_CLICKY_FREQ_RANDOMNESS;
+
+// the first "note" is an intentional delay; the 2nd and 3rd notes are the "clicky"
+float clicky_song[][2] = {{AUDIO_CLICKY_FREQ_MIN, AUDIO_CLICKY_DELAY_DURATION}, {AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations
extern audio_config_t audio_config;
void clicky_play(void) {
#ifndef NO_MUSIC_MODE
- if (music_activated || midi_activated) return;
+ if (music_activated || midi_activated || !audio_config.enable) return;
#endif // !NO_MUSIC_MODE
- clicky_song[0][0] = 2.0f * clicky_freq * (1.0f + AUDIO_CLICKY_FREQ_RANDOMNESS * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
- clicky_song[1][0] = clicky_freq * (1.0f + AUDIO_CLICKY_FREQ_RANDOMNESS * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
+ clicky_song[1][0] = 2.0f * clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
+ clicky_song[2][0] = clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
PLAY_SONG(clicky_song);
}
clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
}
-void clicky_freq_toggle(void) {
+void clicky_toggle(void) {
audio_config.clicky_enable ^= 1;
eeconfig_update_audio(audio_config.raw);
}
-void clicky_freq_on(void) {
+void clicky_on(void) {
audio_config.clicky_enable = 1;
eeconfig_update_audio(audio_config.raw);
}
-void clicky_freq_off(void) {
+void clicky_off(void) {
audio_config.clicky_enable = 0;
eeconfig_update_audio(audio_config.raw);
}
bool is_clicky_on(void) {
- return (audio_config.clicky_enable != 0);
+ return (audio_config.clicky_enable != 0);
}
bool process_clicky(uint16_t keycode, keyrecord_t *record) {
- if (keycode == CLICKY_TOGGLE && record->event.pressed) { clicky_freq_toggle(); }
+ if (keycode == CLICKY_TOGGLE && record->event.pressed) { clicky_toggle(); }
+
+ if (keycode == CLICKY_ENABLE && record->event.pressed) { clicky_on(); }
+ if (keycode == CLICKY_DISABLE && record->event.pressed) { clicky_off(); }
- if (keycode == CLICKY_RESET && record->event.pressed) { clicky_freq_reset(); }
+ if (keycode == CLICKY_RESET && record->event.pressed) { clicky_freq_reset(); }
- if (keycode == CLICKY_UP && record->event.pressed) { clicky_freq_up(); }
- if (keycode == CLICKY_DOWN && record->event.pressed) { clicky_freq_down(); }
+ if (keycode == CLICKY_UP && record->event.pressed) { clicky_freq_up(); }
+ if (keycode == CLICKY_DOWN && record->event.pressed) { clicky_freq_down(); }
- if ( audio_config.clicky_enable ) {
- if (record->event.pressed) {
- clicky_play();;
+ if (audio_config.enable && audio_config.clicky_enable) {
+ if (record->event.pressed) { // Leave this separate so it's easier to add upstroke sound
+ if (keycode != AU_OFF && keycode != AU_TOG) { // DO NOT PLAY if audio will be disabled, and causes issuse on ARM
+ clicky_play();
}
}
- return true;
+ }
+ return true;
}
#endif //AUDIO_CLICKY