// #include "print.h"
#include "debug.h"
-#ifdef BOOTMAGIC_ENABLE
/* NOTE: Not portable. Bit field order depends on implementation */
typedef union {
uint16_t raw;
bool nkro:1;
};
} keymap_config_t;
-keymap_config_t keymap_config;
-#endif
/* translates key to keycode */
#define LSFT(kc) kc | 0x0200
#define LALT(kc) kc | 0x0400
#define LGUI(kc) kc | 0x0800
+#define HYPR(kc) kc | 0x0F00
+#define MEH(kc) kc | 0x0700
+#define LCAG(kc) kc | 0x0D00 // Modifier Ctrl Alt and GUI
+
+#define MOD_HYPR 0xf
+#define MOD_MEH 0x7
+
#define RCTL(kc) kc | 0x1100
#define RSFT(kc) kc | 0x1200
#define RALT(kc) kc | 0x1400
#define KC_EXCLAIM KC_EXLM
#define KC_AT LSFT(KC_2) // @
+
+
#define KC_HASH LSFT(KC_3) // #
+
#define KC_DLR LSFT(KC_4) // $
#define KC_DOLLAR KC_DLR
#define KC_RPRN LSFT(KC_0) // )
#define KC_RIGHT_PAREN KC_RPRN
+
#define KC_UNDS LSFT(KC_MINS) // _
#define KC_UNDERSCORE KC_UNDS
#define KC_PLUS LSFT(KC_EQL) // +
+#define KC_DQUO LSFT(KC_QUOT) // "
+#define KC_DOUBLE_QUOTE KC_DQUO
+
#define KC_LCBR LSFT(KC_LBRC) // {
#define KC_LEFT_CURLY_BRACE KC_LCBR
#define KC_RCBR LSFT(KC_RBRC) // }
#define KC_RIGHT_CURLY_BRACE KC_RCBR
+#define KC_LABK LSFT(KC_COMM) // <
+#define KC_LEFT_ANGLE_BRACKET KC_LABK
+
+#define KC_RABK LSFT(KC_DOT) // >
+#define KC_RIGHT_ANGLE_BRACKET KC_RABK
+
#define KC_COLN LSFT(KC_SCLN) // :
#define KC_COLON KC_COLN
-#define KC_PIPE LSFT(KC_SLSH) // |
+#define KC_PIPE LSFT(KC_BSLS) // |
+
+#define KC_LT LSFT(KC_COMM) // <
+
+
+#define KC_GT LSFT(KC_DOT) // >
+
+
+#define KC_QUES LSFT(KC_SLSH) // ?
+#define KC_QUESTION KC_QUES
+
+
+#define KC_DQT LSFT(KC_QUOT) // "
+#define KC_DOUBLE_QUOTE KC_DQT
#define KC_DELT KC_DELETE // Del key (four letter code)
#define S(kc) LSFT(kc)
#define F(kc) FUNC(kc)
-#define M(kc) kc | 0x3000
+#define M(kc) (kc | 0x3000)
#define MACRODOWN(...) (record->event.pressed ? MACRO(__VA_ARGS__) : MACRO_NONE)
-// These affect the backlight (if your keyboard has one).
-// We don't need to comment them out if your keyboard doesn't have a backlight,
-// since they don't take up any space.
-#define BL_ON 0x4009
-#define BL_OFF 0x4000
-#define BL_0 0x4000
-#define BL_1 0x4001
-#define BL_2 0x4002
-#define BL_3 0x4003
-#define BL_4 0x4004
-#define BL_5 0x4005
-#define BL_6 0x4006
-#define BL_7 0x4007
-#define BL_8 0x4008
-#define BL_9 0x4009
-#define BL_10 0x400A
-#define BL_11 0x400B
-#define BL_12 0x400C
-#define BL_13 0x400D
-#define BL_14 0x400E
-#define BL_15 0x400F
-#define BL_DEC 0x4010
-#define BL_INC 0x4011
-#define BL_TOGG 0x4012
-#define BL_STEP 0x4013
+// 0x3100+ is free
+
+// L-ayer, T-ap - 256 keycode max, 16 layer max
+#define LT(layer, kc) (kc | 0x4000 | ((layer & 0xF) << 8))
#define RESET 0x5000
#define DEBUG 0x5001
+// MAGIC keycodes
+#define MAGIC_SWAP_CONTROL_CAPSLOCK 0x5002
+#define MAGIC_UNSWAP_CONTROL_CAPSLOCK 0x5003
+#define MAGIC_CAPSLOCK_TO_CONTROL 0x5004
+#define MAGIC_UNCAPSLOCK_TO_CONTROL 0x5005
+#define MAGIC_SWAP_LALT_LGUI 0x5006
+#define MAGIC_UNSWAP_LALT_LGUI 0x5007
+#define MAGIC_SWAP_RALT_RGUI 0x5008
+#define MAGIC_UNSWAP_RALT_RGUI 0x5009
+#define MAGIC_NO_GUI 0x500a
+#define MAGIC_UNNO_GUI 0x500b
+#define MAGIC_SWAP_GRAVE_ESC 0x500c
+#define MAGIC_UNSWAP_GRAVE_ESC 0x500d
+#define MAGIC_SWAP_BACKSLASH_BACKSPACE 0x500e
+#define MAGIC_UNSWAP_BACKSLASH_BACKSPACE 0x500f
+#define MAGIC_HOST_NKRO 0x5010
+#define MAGIC_UNHOST_NKRO 0x5011
+#define MAGIC_SWAP_ALT_GUI 0x5012
+#define MAGIC_UNSWAP_ALT_GUI 0x5013
+
+#define AG_SWAP MAGIC_SWAP_ALT_GUI
+#define AG_NORM MAGIC_UNSWAP_ALT_GUI
+
+#define KC_LEAD 0x5014
+
+// Audio on/off
+#define AU_ON 0x5020
+#define AU_OFF 0x5021
+#define AU_TOG 0x5022
+
+// Music mode on/off
+#define MU_ON 0x5023
+#define MU_OFF 0x5024
+#define MU_TOG 0x5025
+
+// Music voice iterate
+#define MUV_IN 0x5026
+#define MUV_DE 0x5027
+
+// Midi mode on/off
+#define MI_ON 0x5028
+#define MI_OFF 0x5029
+
+// These affect the backlight (if your keyboard has one).
+// We don't need to comment them out if your keyboard doesn't have a backlight,
+// since they don't take up any space.
+#define BL_ON 0x5079
+#define BL_OFF 0x5070
+#define BL_0 0x5070
+#define BL_1 0x5071
+#define BL_2 0x5072
+#define BL_3 0x5073
+#define BL_4 0x5074
+#define BL_5 0x5075
+#define BL_6 0x5076
+#define BL_7 0x5077
+#define BL_8 0x5078
+#define BL_9 0x5079
+#define BL_10 0x507A
+#define BL_11 0x507B
+#define BL_12 0x507C
+#define BL_13 0x507D
+#define BL_14 0x507E
+#define BL_15 0x507F
+#define BL_DEC 0x5080
+#define BL_INC 0x5081
+#define BL_TOGG 0x5082
+#define BL_STEP 0x5083
+
+#define KC_LSPO 0x5084 // Left shift, open parens when tapped
+#define KC_RSPC 0x5085 // Right shift, close parens when tapped
// GOTO layer - 16 layers max
// when:
// ON_PRESS = 1
// Toggle to layer - 256 layer max
#define TG(layer) (layer | 0x5400)
-#define MIDI(n) (n | 0x6000)
+// One-shot layer - 256 layer max
+#define OSL(layer) (layer | 0x5500)
+
+// One-shot mod
+#define OSM(layer) (layer | 0x5600)
+
+// chording is currently at 0x57xx
// M-od, T-ap - 256 keycode max
#define MT(mod, kc) (kc | 0x7000 | ((mod & 0xF) << 8))
#define SFT_T(kc) MT(0x2, kc)
#define ALT_T(kc) MT(0x4, kc)
#define GUI_T(kc) MT(0x8, kc)
+#define C_S_T(kc) MT(0x3, kc) // Control + Shift e.g. for gnome-terminal
+#define MEH_T(kc) MT(0x7, kc) // Meh is a less hyper version of the Hyper key -- doesn't include Win or Cmd, so just alt+shift+ctrl
+#define LCAG_T(kc) MT(0xD, kc) // Left control alt and gui
+#define ALL_T(kc) MT(0xF, kc) // see http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/
+
+// Dedicated keycode versions for Hyper and Meh, if you want to use them as standalone keys rather than mod-tap
+#define KC_HYPR HYPR(KC_NO)
+#define KC_MEH MEH(KC_NO)
+
+#ifdef UNICODE_ENABLE
+ // For sending unicode codes.
+ // You may not send codes over 7FFF -- this supports most of UTF8.
+ // To have a key that sends out Œ, go UC(0x0152)
+ #define UNICODE(n) (n | 0x8000)
+ #define UC(n) UNICODE(n)
+#endif
-// L-ayer, T-ap - 256 keycode max, 16 layer max
-#define LT(layer, kc) (kc | 0x8000 | ((layer & 0xF) << 8))
-
-// For sending unicode codes.
-// You may not send codes over 1FFF -- this supports most of UTF8.
-// To have a key that sends out Œ, go UC(0x0152)
-#define UNICODE(n) (n | 0x8000)
-#define UC(n) UNICODE(n)
+// For tri-layer
+void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3);
+#define IS_LAYER_ON(layer) (layer_state & (1UL << (layer)))
+#define IS_LAYER_OFF(layer) (~layer_state & (1UL << (layer)))
#endif