#include "backlight.h"
#include "quantum.h"
+#ifdef SPLIT_KEYBOARD
+ #include "split_flags.h"
+#endif
+
#ifdef MIDI_ENABLE
#include "process_midi.h"
#endif
case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
break;
- case KC_AUDIO_MUTE ... KC_MEDIA_REWIND:
+ case KC_AUDIO_MUTE ... KC_BRIGHTNESS_DOWN:
action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
break;
case KC_MS_UP ... KC_MS_ACCEL2:
#ifdef BACKLIGHT_ENABLE
case BL_ON:
action.code = ACTION_BACKLIGHT_ON();
+ #ifdef SPLIT_KEYBOARD
+ BACKLIT_DIRTY = true;
+ #endif
break;
case BL_OFF:
action.code = ACTION_BACKLIGHT_OFF();
+ #ifdef SPLIT_KEYBOARD
+ BACKLIT_DIRTY = true;
+ #endif
break;
case BL_DEC:
action.code = ACTION_BACKLIGHT_DECREASE();
+ #ifdef SPLIT_KEYBOARD
+ BACKLIT_DIRTY = true;
+ #endif
break;
case BL_INC:
action.code = ACTION_BACKLIGHT_INCREASE();
+ #ifdef SPLIT_KEYBOARD
+ BACKLIT_DIRTY = true;
+ #endif
break;
case BL_TOGG:
action.code = ACTION_BACKLIGHT_TOGGLE();
+ #ifdef SPLIT_KEYBOARD
+ BACKLIT_DIRTY = true;
+ #endif
break;
case BL_STEP:
action.code = ACTION_BACKLIGHT_STEP();
+ #ifdef SPLIT_KEYBOARD
+ BACKLIT_DIRTY = true;
+ #endif
break;
#endif
#ifdef SWAP_HANDS_ENABLE