#include "backlight.h"
#include "quantum.h"
-#ifdef SPLIT_KEYBOARD
- #include "split_flags.h"
-#endif
-
#ifdef MIDI_ENABLE
#include "process_midi.h"
#endif
break;
case QK_ONE_SHOT_MOD ... QK_ONE_SHOT_MOD_MAX: ;
// OSM(mod) - One-shot mod
- mod = keycode & 0xFF;
+ mod = mod_config(keycode & 0xFF);
action.code = ACTION_MODS_ONESHOT(mod);
break;
case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE_MAX:
action.code = ACTION_LAYER_TAP_TOGGLE(keycode & 0xFF);
break;
case QK_LAYER_MOD ... QK_LAYER_MOD_MAX:
- mod = keycode & 0xF;
+ mod = mod_config(keycode & 0xF);
action_layer = (keycode >> 4) & 0xF;
action.code = ACTION_LAYER_MODS(action_layer, mod);
break;
#ifdef BACKLIGHT_ENABLE
case BL_ON:
action.code = ACTION_BACKLIGHT_ON();
- #ifdef SPLIT_KEYBOARD
- BACKLIT_DIRTY = true;
- #endif
break;
case BL_OFF:
action.code = ACTION_BACKLIGHT_OFF();
- #ifdef SPLIT_KEYBOARD
- BACKLIT_DIRTY = true;
- #endif
break;
case BL_DEC:
action.code = ACTION_BACKLIGHT_DECREASE();
- #ifdef SPLIT_KEYBOARD
- BACKLIT_DIRTY = true;
- #endif
break;
case BL_INC:
action.code = ACTION_BACKLIGHT_INCREASE();
- #ifdef SPLIT_KEYBOARD
- BACKLIT_DIRTY = true;
- #endif
break;
case BL_TOGG:
action.code = ACTION_BACKLIGHT_TOGGLE();
- #ifdef SPLIT_KEYBOARD
- BACKLIT_DIRTY = true;
- #endif
break;
case BL_STEP:
action.code = ACTION_BACKLIGHT_STEP();
- #ifdef SPLIT_KEYBOARD
- BACKLIT_DIRTY = true;
- #endif
break;
#endif
#ifdef SWAP_HANDS_ENABLE