#include "debug.h"
#include "backlight.h"
#include "keymap_midi.h"
+#include "bootloader.h"
#include <stdio.h>
#include <inttypes.h>
return action;
#endif
} else if (keycode == RESET) { // RESET is 0x5000, which is why this is here
+ action_t action;
clear_keyboard();
#ifdef AUDIO_ENABLE
play_notes(&goodbye, 5, false);
*(uint16_t *)0x0800 = 0x7777; // these two are a-star-specific
#endif
bootloader_jump();
- return;
+ return action;
} else if (keycode == DEBUG) { // DEBUG is 0x5001
// TODO: Does this actually work?
+ action_t action;
print("\nDEBUG: enabled.\n");
debug_enable = true;
- return;
+ return action;
} else if (keycode >= 0x5000 && keycode < 0x6000) {
// Layer movement shortcuts
// See .h to see constraints/usage