#include "report.h"
#include "keycode.h"
#include "action_layer.h"
+#include <util/delay.h>
#include "action.h"
#include "action_macro.h"
#include "debug.h"
#include "backlight.h"
#include "keymap_midi.h"
+#include "bootloader.h"
+
+#include <stdio.h>
+#include <inttypes.h>
+#ifdef AUDIO_ENABLE
+ #include "audio.h"
+
+ float goodbye[][2] = {
+ {440.0*pow(2.0,(67)/12.0), 400},
+ {0, 50},
+ {440.0*pow(2.0,(60)/12.0), 400},
+ {0, 50},
+ {440.0*pow(2.0,(55)/12.0), 600},
+ };
+#endif
static action_t keycode_to_action(uint16_t keycode);
action.code = ACTION_MACRO(keycode & 0xFF);
return action;
#ifdef BACKLIGHT_ENABLE
- } else if (keycode >= BL_0 & keycode <= BL_15) {
+ } else if (keycode >= BL_0 && keycode <= BL_15) {
action_t action;
action.code = ACTION_BACKLIGHT_LEVEL(keycode & 0x000F);
return action;
return action;
#endif
} else if (keycode == RESET) { // RESET is 0x5000, which is why this is here
+ action_t action;
+ clear_keyboard();
+ #ifdef AUDIO_ENABLE
+ play_notes(&goodbye, 5, false);
+ #endif
+ _delay_ms(250);
+ #ifdef ATREUS_ASTAR
+ *(uint16_t *)0x0800 = 0x7777; // these two are a-star-specific
+ #endif
bootloader_jump();
- return;
+ return action;
} else if (keycode == DEBUG) { // DEBUG is 0x5001
// TODO: Does this actually work?
+ action_t action;
print("\nDEBUG: enabled.\n");
debug_enable = true;
- return;
- } else if (keycode >= 0x5000 && keycode < 0x6000) {
+ return action;
+ } else if (keycode >= 0x5000 && keycode < 0x6000) {
// Layer movement shortcuts
// See .h to see constraints/usage
int type = (keycode >> 0x8) & 0xF;
action_t action;
action.code = ACTION_DEFAULT_LAYER_SET(layer);
return action;
+ } else if (type == 0x4) {
+ // Set default layer
+ int layer = keycode & 0xFF;
+ action_t action;
+ action.code = ACTION_LAYER_TOGGLE(layer);
+ return action;
}
#ifdef MIDI_ENABLE
} else if (keycode >= 0x6000 && keycode < 0x7000) {
action.code = ACTION_FUNCTION_OPT(keycode & 0xFF, (keycode & 0x0F00) >> 8);
return action;
#endif
+ } else if (keycode >= 0x7000 && keycode < 0x8000) {
+ action_t action;
+ action.code = ACTION_MODS_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
+ return action;
+ } else if (keycode >= 0x8000 && keycode < 0x9000) {
+ action_t action;
+ action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
+ return action;
#ifdef UNICODE_ENABLE
- } else if (keycode >= 0x8000) {
+ } else if (keycode >= 0x8000000) {
action_t action;
uint16_t unicode = keycode & ~(0x8000);
action.code = ACTION_FUNCTION_OPT(unicode & 0xFF, (unicode & 0xFF00) >> 8);