#include "backlight.h"
#include "keymap_midi.h"
+#include <stdio.h>
+#include <inttypes.h>
+#ifdef AUDIO_ENABLE
+ #include "audio.h"
+
+ float goodbye[][2] = {
+ {440.0*pow(2.0,(67)/12.0), 400},
+ {0, 50},
+ {440.0*pow(2.0,(60)/12.0), 400},
+ {0, 50},
+ {440.0*pow(2.0,(55)/12.0), 600},
+ };
+#endif
+
static action_t keycode_to_action(uint16_t keycode);
/* converts key to action */
action.code = ACTION_MACRO(keycode & 0xFF);
return action;
#ifdef BACKLIGHT_ENABLE
- } else if (keycode >= BL_0 & keycode <= BL_15) {
+ } else if (keycode >= BL_0 && keycode <= BL_15) {
action_t action;
action.code = ACTION_BACKLIGHT_LEVEL(keycode & 0x000F);
return action;
#endif
} else if (keycode == RESET) { // RESET is 0x5000, which is why this is here
clear_keyboard();
+ #ifdef AUDIO_ENABLE
+ play_notes(&goodbye, 5, false);
+ #endif
_delay_ms(250);
+ #ifdef ATREUS_ASTAR
+ *(uint16_t *)0x0800 = 0x7777; // these two are a-star-specific
+ #endif
bootloader_jump();
return;
} else if (keycode == DEBUG) { // DEBUG is 0x5001