#include "action_macro.h"
#include "debug.h"
#include "backlight.h"
-#include "keymap_midi.h"
#include "bootloader.h"
#include "eeconfig.h"
+#ifdef MIDI_ENABLE
+ #include "keymap_midi.h"
+#endif
+
+
extern keymap_config_t keymap_config;
#include <stdio.h>
}
eeconfig_update_keymap(keymap_config.raw);
break;
- case 0x5100 ... 0x5FFF: ;
+ case 0x5100 ... 0x56FF: ;
// Layer movement shortcuts
// See .h to see constraints/usage
int type = (keycode >> 0x8) & 0xF;
// Set default layer
int layer = keycode & 0xFF;
action.code = ACTION_LAYER_TOGGLE(layer);
+ } else if (type == 0x5) {
+ // OSL(layer) - One-shot layer
+ int layer = keycode & 0xFF;
+ action.code = ACTION_LAYER_ONESHOT(layer);
+ } else if (type == 0x6) {
+ // OSM(mod) - One-shot mod
+ int mod = keycode & 0xFF;
+ action.code = ACTION_MODS_ONESHOT(mod);
}
break;
- #ifdef MIDI_ENABLE
- case 0x6000 ... 0x6FFF:
- action.code = ACTION_FUNCTION_OPT(keycode & 0xFF, (keycode & 0x0F00) >> 8);
- break;
- #endif
case 0x7000 ... 0x7FFF:
action.code = ACTION_MODS_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
break;