action.code = ACTION_LAYER_TAP_TOGGLE(keycode & 0xFF);
break;
case QK_MOD_TAP ... QK_MOD_TAP_MAX:
- action.code = ACTION_MODS_TAP_KEY((keycode >> 0x8) & 0x1F, keycode & 0xFF);
+ mod = mod_config((keycode >> 0x8) & 0x1F);
+ action.code = ACTION_MODS_TAP_KEY(mod, keycode & 0xFF);
break;
#ifdef BACKLIGHT_ENABLE
case BL_0 ... BL_15:
}
// translates key to keycode
-__attribute__ ((weak))
uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
{
// Read entire word (16bits)