QK_MOD_TAP_MAX = 0x6FFF,
QK_TAP_DANCE = 0x7100,
QK_TAP_DANCE_MAX = 0x71FF,
+#ifdef UNICODEMAP_ENABLE
+ QK_UNICODE_MAP = 0x7800,
+ QK_UNICODE_MAP_MAX = 0x7FFF,
+#endif
#ifdef UNICODE_ENABLE
QK_UNICODE = 0x8000,
QK_UNICODE_MAX = 0xFFFF,
MAGIC_UNSWAP_BACKSLASH_BACKSPACE,
MAGIC_UNHOST_NKRO,
MAGIC_UNSWAP_ALT_GUI,
+ MAGIC_TOGGLE_NKRO,
// Leader key
#ifndef DISABLE_LEADER
BL_INC,
BL_TOGG,
BL_STEP,
-
- // RGB functionality
- RGB_TOG,
- RGB_MOD,
- RGB_HUI,
- RGB_HUD,
- RGB_SAI,
- RGB_SAD,
- RGB_VAI,
- RGB_VAD,
+
+ // RGB functionality
+ RGB_TOG,
+ RGB_MOD,
+ RGB_HUI,
+ RGB_HUD,
+ RGB_SAI,
+ RGB_SAD,
+ RGB_VAI,
+ RGB_VAD,
// Left shift, open paren
KC_LSPO,
#define HYPR(kc) (kc | QK_LCTL | QK_LSFT | QK_LALT | QK_LGUI)
#define MEH(kc) (kc | QK_LCTL | QK_LSFT | QK_LALT)
#define LCAG(kc) (kc | QK_LCTL | QK_LALT | QK_LGUI)
+#define ALTG(kc) (kc | QK_RCTL | QK_RALT)
#define MOD_HYPR 0xf
#define MOD_MEH 0x7
// ON_PRESS = 1
// ON_RELEASE = 2
// Unless you have a good reason not to do so, prefer ON_PRESS (1) as your default.
-#define TO(layer, when) (layer | QK_TO | (when << 0x4))
+// In fact, we changed it to assume ON_PRESS for sanity/simplicity. If needed, you can add your own
+// keycode modeled after the old version, kept below for this.
+/* #define TO(layer, when) (layer | QK_TO | (when << 0x4)) */
+#define TO(layer) (layer | QK_TO | (ON_PRESS << 0x4))
// Momentary switch layer - 256 layer max
#define MO(layer) (layer | QK_MOMENTARY)
#define OSL(layer) (layer | QK_ONE_SHOT_LAYER)
// One-shot mod
-#define OSM(layer) (layer | QK_ONE_SHOT_MOD)
+#define OSM(mod) (mod | QK_ONE_SHOT_MOD)
// M-od, T-ap - 256 keycode max
#define MT(mod, kc) (kc | QK_MOD_TAP | ((mod & 0xF) << 8))
#define UC(n) UNICODE(n)
#endif
+#ifdef UNICODEMAP_ENABLE
+ #define X(n) (n | QK_UNICODE_MAP)
+#endif
#endif