QK_MOD_TAP_MAX = 0x6FFF,
QK_TAP_DANCE = 0x7100,
QK_TAP_DANCE_MAX = 0x71FF,
+#ifdef UNICODEMAP_ENABLE
+ QK_UNICODE_MAP = 0x7800,
+ QK_UNICODE_MAP_MAX = 0x7FFF,
+#endif
#ifdef UNICODE_ENABLE
QK_UNICODE = 0x8000,
QK_UNICODE_MAX = 0xFFFF,
// ON_PRESS = 1
// ON_RELEASE = 2
// Unless you have a good reason not to do so, prefer ON_PRESS (1) as your default.
-#define TO(layer, when) (layer | QK_TO | (when << 0x4))
+// In fact, we changed it to assume ON_PRESS for sanity/simplicity. If needed, you can add your own
+// keycode modeled after the old version, kept below for this.
+/* #define TO(layer, when) (layer | QK_TO | (when << 0x4)) */
+#define TO(layer) (layer | QK_TO | (ON_PRESS << 0x4))
// Momentary switch layer - 256 layer max
#define MO(layer) (layer | QK_MOMENTARY)
#define UC(n) UNICODE(n)
#endif
+#ifdef UNICODEMAP_ENABLE
+ #define X(n) (n | QK_UNICODE_MAP)
+#endif
#endif