#include <stdbool.h>
#include <musical_notes.h>
-__attribute__ ((weak))
-float fauxclicky_pressed_note[2] = MUSICAL_NOTE(_F3, 2);
-__attribute__ ((weak))
-float fauxclicky_released_note[2] = MUSICAL_NOTE(_A3, 2);
-__attribute__ ((weak))
-float fauxclicky_beep_note[2] = MUSICAL_NOTE(_C3, 2);
-
bool fauxclicky_enabled = true;
uint16_t note_start = 0;
bool note_playing = false;
note_playing = false;
}
-void fauxclicky_play(float note[2]) {
+void fauxclicky_play(float note[]) {
if (!fauxclicky_enabled) return;
if (note_playing) fauxclicky_stop();
- FAUXCLICKY_TIMER_PERIOD = (uint16_t)(((float)F_CPU) / (note[0] * FAUXCLICKY_CPU_PRESCALER));
- FAUXCLICKY_DUTY_CYCLE = (uint16_t)((((float)F_CPU) / (note[0] * FAUXCLICKY_CPU_PRESCALER)) / 2);
+ FAUXCLICKY_TIMER_PERIOD = (uint16_t)(((float)F_CPU) / (note[0] * (float)FAUXCLICKY_CPU_PRESCALER));
+ FAUXCLICKY_DUTY_CYCLE = (uint16_t)((((float)F_CPU) / (note[0] * (float)FAUXCLICKY_CPU_PRESCALER)) / (float)2);
note_playing = true;
- note_period = (note[1] / 16) * (60 / (float)FAUXCLICKY_TEMPO) * 100; // check this
+ note_period = (note[1] / (float)16) * ((float)60 / (float)FAUXCLICKY_TEMPO) * 1000;
note_start = timer_read();
FAUXCLICKY_ENABLE_OUTPUT;
}