Basic global debounce algorithm. Used in 99% of keyboards at time of implementation
When no state changes have occured for DEBOUNCE milliseconds, we push the state.
*/
-#include "debounce.h"
#include "matrix.h"
#include "timer.h"
+#include "quantum.h"
#ifndef DEBOUNCE
#define DEBOUNCE 5
#endif
+void debounce_init(uint8_t num_rows) {}
static bool debouncing = false;
-static uint16_t debouncing_time;
-
-void debounce_init(void) {}
#if DEBOUNCE > 0
-void debounce(matrix_row_t raw[], matrix_row_t cooked[], bool changed)
+static uint16_t debouncing_time;
+void debounce(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, bool changed)
{
if (changed) {
debouncing = true;
}
if (debouncing && timer_elapsed(debouncing_time) > DEBOUNCE) {
- for (int i = 0; i < MATRIX_ROWS; i++) {
+ for (int i = 0; i < num_rows; i++) {
cooked[i] = raw[i];
}
debouncing = false;
}
}
#else //no debouncing.
-void debounce(matrix_row_t raw[], matrix_row_t cooked[], bool changed)
+void debounce(matrix_row_t raw[], matrix_row_t cooked[], uint8_t num_rows, bool changed)
{
- for (int i = 0; i < MATRIX_ROWS; i++) {
+ for (int i = 0; i < num_rows; i++) {
cooked[i] = raw[i];
}
}
#endif
-bool debounce_active() {
+bool debounce_active(void) {
return debouncing;
}