#include <avr/pgmspace.h>
#include <avr/interrupt.h>
#include <avr/io.h>
-
+#include "print.h"
#include "audio.h"
#include "keymap_common.h"
bool note = false;
float note_frequency = 0;
float note_length = 0;
+float note_tempo = TEMPO_DEFAULT;
+float note_timbre = TIMBRE_DEFAULT;
uint16_t note_position = 0;
float (* notes_pointer)[][2];
-uint8_t notes_length;
+uint8_t notes_count;
bool notes_repeat;
+float notes_rest;
+bool note_resting = false;
+
uint8_t current_note = 0;
+uint8_t rest_counter = 0;
audio_config_t audio_config;
DDRC |= _BV(PORTC6);
TIMSK3 &= ~_BV(OCIE3A); // Turn off 3A interputs
-
+
TCCR3A = 0x0; // Options not needed
TCCR3B = _BV(CS31) | _BV(CS30) | _BV(WGM32); // 64th prescaling and CTC
OCR3A = SAMPLE_DIVIDER - 1; // Correct count/compare, related to sample playback
if (voices == 1) {
// SINE
OCR4A = pgm_read_byte(&sinewave[(uint16_t)place]) >> 2;
-
+
// SQUARE
// if (((int)place) >= 1024){
// OCR4A = 0xFF >> 2;
// } else {
// OCR4A = 0x00;
// }
-
+
// SAWTOOTH
// OCR4A = (int)place / 4;
place = 0.0;
}
ICR3 = (int)(((double)F_CPU) / (frequencies[voice_place] * CPU_PRESCALER)); // Set max to the period
- OCR3A = (int)(((double)F_CPU) / (frequencies[voice_place] * CPU_PRESCALER)) >> 1 * duty_place; // Set compare to half the period
+ OCR3A = (int)((((double)F_CPU) / (frequencies[voice_place] * CPU_PRESCALER)) * note_timbre); // Set compare to half the period
+ //OCR3A = (int)(((double)F_CPU) / (frequencies[voice_place] * CPU_PRESCALER)) >> 1 * duty_place; // Set compare to half the period
place++;
// if (duty_counter > (frequencies[voice_place] / 500)) {
// duty_place = (duty_place % 3) + 1;
#else
if (note_frequency > 0) {
ICR3 = (int)(((double)F_CPU) / (note_frequency * CPU_PRESCALER)); // Set max to the period
- OCR3A = (int)(((double)F_CPU) / (note_frequency * CPU_PRESCALER)) >> 1; // Set compare to half the period
+ OCR3A = (int)((((double)F_CPU) / (note_frequency * CPU_PRESCALER)) * note_timbre); // Set compare to half the period
} else {
ICR3 = 0;
OCR3A = 0;
note_position++;
bool end_of_note = false;
- if (ICR3 > 0)
+ if (ICR3 > 0)
end_of_note = (note_position >= (note_length / ICR3 * 0xFFFF));
- else
+ else
end_of_note = (note_position >= (note_length * 0x7FF));
if (end_of_note) {
current_note++;
- if (current_note >= notes_length) {
+ if (current_note >= notes_count) {
if (notes_repeat) {
current_note = 0;
} else {
return;
}
}
- #ifdef PWM_AUDIO
- note_frequency = (*notes_pointer)[current_note][0] / SAMPLE_RATE;
- note_length = (*notes_pointer)[current_note][1];
- #else
- note_frequency = (*notes_pointer)[current_note][0];
- note_length = (*notes_pointer)[current_note][1] / 4;
- #endif
+ if (!note_resting && (notes_rest > 0)) {
+ note_resting = true;
+ note_frequency = 0;
+ note_length = notes_rest;
+ current_note--;
+ } else {
+ note_resting = false;
+ #ifdef PWM_AUDIO
+ note_frequency = (*notes_pointer)[current_note][0] / SAMPLE_RATE;
+ note_length = (*notes_pointer)[current_note][1] * (note_tempo / 100);
+ #else
+ note_frequency = (*notes_pointer)[current_note][0];
+ note_length = ((*notes_pointer)[current_note][1] / 4) * (note_tempo / 100);
+ #endif
+ }
note_position = 0;
}
}
}
-void play_notes(float (*np)[][2], uint8_t n_length, bool n_repeat) {
+void play_notes(float (*np)[][2], uint8_t n_count, bool n_repeat, float n_rest) {
if (audio_config.enable) {
- if (note)
+ if (note || notes)
stop_all_notes();
notes = true;
notes_pointer = np;
- notes_length = n_length;
+ notes_count = n_count;
notes_repeat = n_repeat;
+ notes_rest = n_rest;
place = 0;
current_note = 0;
#ifdef PWM_AUDIO
note_frequency = (*notes_pointer)[current_note][0] / SAMPLE_RATE;
- note_length = (*notes_pointer)[current_note][1];
+ note_length = (*notes_pointer)[current_note][1] * (note_tempo / 100);
#else
note_frequency = (*notes_pointer)[current_note][0];
- note_length = (*notes_pointer)[current_note][1] / 4;
+ note_length = ((*notes_pointer)[current_note][1] / 4) * (note_tempo / 100);
#endif
note_position = 0;
TIMSK3 |= _BV(OCIE3A);
TCCR3A |= _BV(COM3A1);
#endif
+
}
}
if (audio_config.enable && voices < 8) {
- if (notes)
+ if (note || notes)
stop_all_notes();
note = true;
#ifdef PWM_AUDIO
if (frequency != 0) {
double starting_f = frequency;
if (frequency < freq) {
- for (double f = starting_f; f <= freq; f += ((freq - starting_f) / 2000.0)) {
+ for (double f = starting_f; f <= freq; f += ((freq - starting_f) / 2000.0)) {
frequency = f;
}
} else if (frequency > freq) {
}
-}
\ No newline at end of file
+}
+
+void set_timbre(float timbre)
+{
+ note_timbre = timbre;
+}
+
+void set_tempo(float tempo)
+{
+ note_tempo = tempo;
+}
+
+void decrease_tempo(uint8_t tempo_change)
+{
+ note_tempo += (float) tempo_change;
+}
+
+void increase_tempo(uint8_t tempo_change)
+{
+ if (note_tempo - (float) tempo_change < 10)
+ {
+ note_tempo = 10;
+ }
+ else
+ {
+ note_tempo -= (float) tempo_change;
+ }
+}
+
+//------------------------------------------------------------------------------
+// Override these functions in your keymap file to play different tunes on
+// startup and bootloader jump
+__attribute__ ((weak))
+void play_startup_tone()
+{
+}
+
+__attribute__ ((weak))
+void play_goodbye_tone()
+{
+}
+//------------------------------------------------------------------------------