}
void voice_deiterate() {
- voice = (voice - 1) % number_of_voices;
+ voice = (voice - 1 + number_of_voices) % number_of_voices;
}
float voice_envelope(float frequency) {
polyphony_rate = 0;
break;
+ case something:
+ polyphony_rate = 0;
+ switch (compensated_index) {
+ case 0 ... 9:
+ note_timbre = TIMBRE_12;
+ break;
+
+ case 10 ... 19:
+ note_timbre = TIMBRE_25;
+ break;
+
+ case 20 ... 200:
+ note_timbre = .25 + .125 + pow(((float)compensated_index - 20) / (200 - 20), 2)*.125;
+ break;
+
+ default:
+ note_timbre = .25;
+ break;
+ }
+ break;
+
case butts_fader:
polyphony_rate = 0;
switch (compensated_index) {