S__NOTE(_REST), \
ED_NOTE(_E7 ),
-
#define MUSIC_ON_SOUND \
E__NOTE(_A5 ), \
E__NOTE(_B5 ), \
Q__NOTE(_GS5), \
HD_NOTE(_C6),
+#define ZELDA_TREASURE \
+ Q__NOTE(_A4), \
+ Q__NOTE(_AS4), \
+ Q__NOTE(_B4), \
+ HD_NOTE(_C5), \
+
#define TERMINAL_SOUND \
E__NOTE(_C5 )