+++ /dev/null
-/** \file\r
- *\r
- * This file contains special DoxyGen information for the generation of the main page and other special\r
- * documentation pages. It is not a project source file.\r
- */\r
-\r
-/** \page Page_WritingBoardDrivers Writing LUFA Board Drivers\r
- *\r
- * LUFA ships with several basic pre-made board drivers, to control hardware present on the supported board\r
- * hardware - such as Dataflash ICs, LEDs, Joysticks, or other hardware peripherals. When compiling an application\r
- * which makes use of one or more board drivers located in LUFA/Drivers/Board, you must also indicate what board\r
- * hardware you are using in your project makefile. This is done by defining the BOARD macro using the -D switch\r
- * passed to the compiler, with a constant of BOARD_{Name}. For example <b>-DBOARD=BOARD_USBKEY</b> instructs the\r
- * compiler to use the USBKEY board hardware drivers.\r
- *\r
- * If your application does not use *any* board level drivers, you can omit the definition of the BOARD macro.\r
- * However, some users may wish to write their own custom board hardware drivers which are to remain compatible\r
- * with the LUFA hardware API. To do this, the BOARD macro should be defined to the value BOARD_USER. This indicates\r
- * that the board level drivers should be located in a folder named "Board" located inside the application's folder.\r
- *\r
- * When used, the driver stub files located in the LUFA/CodeTemplates/DriverStubs folder should be copied to the user\r
- * Board/ directory, and fleshed out to include the values and code needed to control the custom board hardware. Once\r
- * done, the existing LUFA board level APIs (accessed in the regular LUFA/Drivers/Board/ folder) will redirect to the\r
- * user board drivers, maintaining code compatibility and allowing for a different board to be selected through the\r
- * project makefile with no code changes.\r
- */\r
-\r