#include QMK_KEYBOARD_H
#include "drashna.h"
+#ifdef RGB_MATRIX_ENABLE
+extern bool g_suspend_state;
+#endif
+
#ifdef BACKLIGHT_ENABLE
enum planck_keycodes {
BACKLIT = NEW_SAFE_RANGE,
#ifdef RGB_MATRIX_ENABLE
+void suspend_power_down_keymap(void)
+{
+ rgb_matrix_set_suspend_state(true);
+}
+
+void suspend_wakeup_init_keymap(void)
+{
+ rgb_matrix_set_suspend_state(false);
+}
void rgb_matrix_layer_helper (uint8_t red, uint8_t green, uint8_t blue, bool default_layer) {
rgb_led led;
uint8_t this_mod = get_mods();
uint8_t this_led = host_keyboard_leds();
uint8_t this_osm = get_oneshot_mods();
-
- switch (biton32(layer_state)) {
- case _RAISE:
- rgb_matrix_layer_helper(0xFF, 0xFF, 0x00, false); break;
- case _LOWER:
- rgb_matrix_layer_helper(0x00, 0xFF, 0x00, false); break;
- case _ADJUST:
- rgb_matrix_layer_helper(0xFF, 0x00, 0x00, false); break;
- default:
- switch (biton32(default_layer_state)) {
- case _QWERTY:
- rgb_matrix_layer_helper(0x00, 0xFF, 0xFF, true); break;
- case _COLEMAK:
- rgb_matrix_layer_helper(0xFF, 0x00, 0xFF, true); break;
- case _DVORAK:
- rgb_matrix_layer_helper(0x00, 0xFF, 0x00, true); break;
- case _WORKMAN:
- rgb_matrix_layer_helper(0xD9, 0xA5, 0x21, true); break;
- }
+ if (!g_suspend_state) {
+ switch (biton32(layer_state)) {
+ case _RAISE:
+ rgb_matrix_layer_helper(0xFF, 0xFF, 0x00, false); break;
+ case _LOWER:
+ rgb_matrix_layer_helper(0x00, 0xFF, 0x00, false); break;
+ case _ADJUST:
+ rgb_matrix_layer_helper(0xFF, 0x00, 0x00, false); break;
+ default:
+ switch (biton32(default_layer_state)) {
+ case _QWERTY:
+ rgb_matrix_layer_helper(0x00, 0xFF, 0xFF, true); break;
+ case _COLEMAK:
+ rgb_matrix_layer_helper(0xFF, 0x00, 0xFF, true); break;
+ case _DVORAK:
+ rgb_matrix_layer_helper(0x00, 0xFF, 0x00, true); break;
+ case _WORKMAN:
+ rgb_matrix_layer_helper(0xD9, 0xA5, 0x21, true); break;
+ }
+ }
}
switch (biton32(default_layer_state)) {