if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
saturation = 255;
}
- if (state->status.layer & 0x10) {
+ if (state->status.layer & 0x80) {
+ state->target_lcd_color = LCD_COLOR(0, 255, 60);
+ state->layer_text = "Game Arrow";
+ } else if (state->status.layer & 0x40) {
+ state->target_lcd_color = LCD_COLOR(0, 255, 60);
+ state->layer_text = "Game";
+ } else if (state->status.layer & 0x20) {
state->target_lcd_color = LCD_COLOR(140, 100, 60);
state->layer_text = "Movement";
- } else if (state->status.layer & 0x8) {
+ } else if (state->status.layer & 0x10) {
state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
state->layer_text = "Media";
- } else if (state->status.layer & 0x4) {
+ } else if (state->status.layer & 0x8) {
state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
state->layer_text = "Symbol";
- } else if (state->status.layer & 0x2) {
+ } else if (state->status.layer & 0x2 || state->status.layer & 0x4) {
state->target_lcd_color = LCD_COLOR(216, 90, 0xFF);
state->layer_text = "Code";
} else {