#include "viterbi.h"
#include "action_layer.h"
#include "eeconfig.h"
+#include "drashna.h"
extern keymap_config_t keymap_config;
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
-#define _NUMNAV 0
-#define _DIABLO 1
-#define _GAMEPAD 2
-#define _MACROS 3
-#define _MEDIA 4
-#define _COVECUBE 5
-
-
-enum custom_keycodes {
- KC_DIABLO_CLEAR = SAFE_RANGE,
- KC_P00,
- KC_MAKE,
- KC_OVERWATCH,
- KC_SALT,
- KC_MORESALT,
- KC_SALTHARD,
- KC_GOODGAME,
- KC_SYMM,
- KC_DOOMFIST,
- KC_JUSTGAME,
- KC_GLHF,
- KC_TORB,
- KC_AIM
-};
+
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
-#define MACROS TG(_MACROS)
+
+#define LMACRO TG(_MACROS)
#define DIABLO TG(_DIABLO)
-#define GAMEPAD TG(_GAMEPAD)
+#define GAMEPAD TG(_OVERWATCH)
#define MEDIA TG(_MEDIA)
#define COVECUBE TG(_COVECUBE)
-bool is_overwatch = false;
-#ifdef RGBLIGHT_ENABLE
-#define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
-#define rgblight_set_red rgblight_sethsv (0x00, 0xFF, 0xFF);
-#define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
-#define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
-#define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
-#define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
-#define rgblight_set_yellow rgblight_sethsv (0x3C, 0xFF, 0xFF);
-#define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
-#endif
-
#ifdef TAP_DANCE_ENABLE
//define diablo macro timer variables
static uint16_t diablo_timer[4];
bool check_dtimer(uint8_t dtimer) {
- // has the correct number of seconds elapsed (as defined by diablo_times)
- return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
+ // has the correct number of seconds elapsed (as defined by diablo_times)
+ return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
};
enum {
- TD_DIABLO_1 = 0,
- TD_DIABLO_2,
- TD_DIABLO_3,
- TD_DIABLO_4
+ TD_DIABLO_1 = 0,
+ TD_DIABLO_2,
+ TD_DIABLO_3,
+ TD_DIABLO_4
};
// Cycle through the times for the macro, starting at 0, for disabled.
// Max of six values, so don't exceed
void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
- if (state->count >= 7) {
- diablo_key_time[diablo_key] = diablo_times[0];
- reset_tap_dance(state);
- }
- else {
- diablo_key_time[diablo_key] = diablo_times[state->count - 1];
- }
+ if (state->count >= 7) {
+ diablo_key_time[diablo_key] = diablo_times[0];
+ reset_tap_dance(state);
+ }
+ else {
+ diablo_key_time[diablo_key] = diablo_times[state->count - 1];
+ }
}
// Would rather have one function for all of this, but no idea how to do that...
void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
- diablo_tapdance_master(state, user_data, 0);
+ diablo_tapdance_master(state, user_data, 0);
}
void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
- diablo_tapdance_master(state, user_data, 1);
+ diablo_tapdance_master(state, user_data, 1);
}
void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
- diablo_tapdance_master(state, user_data, 2);
+ diablo_tapdance_master(state, user_data, 2);
}
void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
- diablo_tapdance_master(state, user_data, 3);
+ diablo_tapdance_master(state, user_data, 3);
}
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
- // tap once to disable, and more to enable timed micros
- [TD_DIABLO_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
- [TD_DIABLO_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
- [TD_DIABLO_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
- [TD_DIABLO_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
+ // tap once to disable, and more to enable timed micros
+ [TD_DIABLO_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
+ [TD_DIABLO_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
+ [TD_DIABLO_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
+ [TD_DIABLO_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
};
#endif
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [_NUMNAV] = KEYMAP(
- MACROS, DIABLO, GAMEPAD, KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ [_NUMLOCK] = KEYMAP(
+ LMACRO, DIABLO, GAMEPAD, KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
MEDIA, KC_CALC, COVECUBE,KC_P7, KC_P8, KC_P9, KC_PAST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_HOME, KC_DEL, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PMNS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_END, KC_UP, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PPLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_ESC, DIABLO, KC_V, KC_D, XXXXXXX, XXXXXXX, KC_L, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_TAB, KC_S, KC_F, KC_I, KC_M, KC_T, KC_J, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G, KC_F, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- KC_LCTL, (TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4), KC_Z, KC_DIABLO_CLEAR, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ KC_LCTL, TD(TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4), KC_Z, KC_DIABLO_CLEAR, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_LALT, KC_F4, KC_F5, KC_F8, KC_F9, KC_F10, SFT_T(KC_SPACE), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
),
-
- [_GAMEPAD] = KEYMAP( // Game pad layout designed primarily for Overwatch
- MACROS, KC_ESC, GAMEPAD, KC_1, KC_2, KC_3, KC_4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+
+ [_OVERWATCH] = KEYMAP( // Game pad layout designed primarily for Overwatch
+ LMACRO, KC_ESC, GAMEPAD, KC_1, KC_2, KC_3, KC_4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
MEDIA, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_Z, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_Y, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
),
[_MACROS] = KEYMAP(
- MACROS, XXXXXXX, GAMEPAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ LMACRO, XXXXXXX, GAMEPAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_SYMM, KC_TORB, KC_DOOMFIST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_GLHF, KC_GOODGAME, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
),
[_MEDIA] = KEYMAP(
- RESET, KC_MAKE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ KC_RESET,KC_MAKE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
MEDIA, XXXXXXX, RGB_SAI, RGB_VAI, RGB_M_P, RGB_M_B, RGB_M_R, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
RGB_TOG, RGB_MOD, RGB_SAD, RGB_VAD, RGB_M_SW,RGB_M_SN,RGB_M_K, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT, RGB_M_K, RGB_M_X, RGB_M_G, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
-bool process_record_user(uint16_t keycode, keyrecord_t *record) {
- uint16_t kc;
- if (is_overwatch) {
- kc = KC_BSPC;
- }
- else {
- kc = KC_ENTER;
- }
- // Once a delay command is added to "SEND_STRING",
- // replace these with X_BSPC and X_ENTER instead.
- // and add "SS_TAP(kc) SS_DELAY(50)" to all of the
- // SEND_STRING commands, to compress things.
- switch (keycode) {
+bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
#ifdef TAP_DANCE_ENABLE
- case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
- if (record->event.pressed) {
- uint8_t dtime;
-
- for (dtime = 0; dtime < 4; dtime++) {
- diablo_key_time[dtime] = diablo_times[0];
- }
- }
- return false;
- break;
-#endif
- case KC_P00:
- if (!record->event.pressed) {
- register_code(KC_P0);
- unregister_code(KC_P0);
- register_code(KC_P0);
- unregister_code(KC_P0);
- }
- return false;
- break;
- case KC_MAKE:
- if (!record->event.pressed) {
- SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP SS_TAP(X_ENTER));
- }
- return false;
- break;
- case KC_OVERWATCH: // reset all Diable timers, disabling them
- if (record->event.pressed) {
- is_overwatch = !is_overwatch;
- }
-#ifdef RGBLIGHT_ENABLE
- is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
-#endif
- return false;
- break;
- case KC_SALT:
- if (!record->event.pressed) {
- register_code(kc);
- unregister_code(kc);
- _delay_ms(50);
- SEND_STRING("Salt, salt, salt..." SS_TAP(X_ENTER));
- }
- return false;
- break;
- case KC_MORESALT:
- if (!record->event.pressed) {
- register_code(kc);
- unregister_code(kc);
- _delay_ms(50);
- SEND_STRING("Please sir, can I have some more salt?!" SS_TAP(X_ENTER));
- }
- return false;
- break;
- case KC_SALTHARD:
- if (!record->event.pressed) {
- register_code(kc);
- unregister_code(kc);
- _delay_ms(50);
- SEND_STRING("Your salt only makes my penis that much harder, and even more aggressive!" SS_TAP(X_ENTER));
- }
- return false;
- break;
- case KC_GOODGAME:
- if (!record->event.pressed) {
- register_code(kc);
- unregister_code(kc);
- _delay_ms(50);
- SEND_STRING("Good game, everyone!" SS_TAP(X_ENTER));
- }
- return false;
- break;
- case KC_GLHF:
- if (!record->event.pressed) {
- register_code(kc);
- unregister_code(kc);
- _delay_ms(50);
- SEND_STRING("Good luck, have fun!!!" SS_TAP(X_ENTER));
- }
- return false;
- break;
- case KC_SYMM:
- if (!record->event.pressed) {
- register_code(kc);
- unregister_code(kc);
- _delay_ms(50);
- SEND_STRING("Left click to win!" SS_TAP(X_ENTER));
- }
- return false;
- break;
- case KC_JUSTGAME:
-
- if (!record->event.pressed) {
- register_code(kc);
- unregister_code(kc);
- _delay_ms(50);
- SEND_STRING("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games." SS_TAP(X_ENTER));
- }
- return false;
- break;
- case KC_TORB:
-
- if (!record->event.pressed) {
- register_code(kc);
- unregister_code(kc);
- _delay_ms(50);
- SEND_STRING("That was positively riveting! SS_TAP(X_ENTER)");
- }
- return false;
- break;
- case KC_AIM:
-
- if (!record->event.pressed) {
- register_code(kc);
- unregister_code(kc);
- _delay_ms(50);
- SEND_STRING("That aim is absolutely amazing. It's almost like you're a machine!" SS_TAP(X_ENTER));
- _delay_ms(50);
- SEND_STRING("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!" SS_TAP(X_ENTER));
- }
- return false;
- break;
-
+ case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
+ if (record->event.pressed) {
+ uint8_t dtime;
+ for (dtime = 0; dtime < 4; dtime++) {
+ diablo_key_time[dtime] = diablo_times[0];
+ }
}
- return true;
+ return false;
+ break;
+#endif
+ }
+ return true;
}
#ifdef TAP_DANCE_ENABLE
// Sends the key press to system, but only if on the Diablo layer
void send_diablo_keystroke(uint8_t diablo_key) {
- if (biton32(layer_state) == _DIABLO) {
- switch (diablo_key) {
- case 0:
- SEND_STRING("1");
- break;
- case 1:
- SEND_STRING("2");
- break;
- case 2:
- SEND_STRING("3");
- break;
- case 3:
- SEND_STRING("4");
- break;
- }
+ if (biton32(layer_state) == _DIABLO) {
+ switch (diablo_key) {
+ case 0:
+ SEND_STRING("1");
+ break;
+ case 1:
+ SEND_STRING("2");
+ break;
+ case 2:
+ SEND_STRING("3");
+ break;
+ case 3:
+ SEND_STRING("4");
+ break;
}
+ }
}
// Checks each of the 4 timers/keys to see if enough time has elapsed
// Runs the "send string" command if enough time has passed, and resets the timer.
void run_diablo_macro_check(void) {
- uint8_t dtime;
+ uint8_t dtime;
- for (dtime = 0; dtime < 4; dtime++) {
- if (check_dtimer(dtime) && diablo_key_time[dtime]) {
- diablo_timer[dtime] = timer_read();
- send_diablo_keystroke(dtime);
- }
+ for (dtime = 0; dtime < 4; dtime++) {
+ if (check_dtimer(dtime) && diablo_key_time[dtime]) {
+ diablo_timer[dtime] = timer_read();
+ send_diablo_keystroke(dtime);
}
+ }
}
#endif
-void matrix_init_user(void) { // Runs boot tasks for keyboard
-#ifdef RGBLIGHT_ENABLE
- rgblight_enable();
- rgblight_set_teal;
- rgblight_mode(1);
-#endif
-};
-
-void matrix_scan_user(void) { // runs frequently to update info
+void matrix_scan_keymap(void) { // runs frequently to update info
#ifdef TAP_DANCE_ENABLE
// Run Diablo 3 macro checking code.
- run_diablo_macro_check();
+ run_diablo_macro_check();
#endif
};
-
-uint32_t layer_state_set_kb(uint32_t state) {
-#ifdef RGBLIGHT_ENABLE
- rgblight_enable();
- switch (biton32(state)) {
- case _NUMNAV:
- rgblight_set_teal;
- rgblight_mode(2);
- break;
- case _MACROS:
- rgblight_set_orange;
- is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
- break;
- case _DIABLO:
- rgblight_set_red;
- rgblight_mode(5);
- break;
- case _GAMEPAD:
- rgblight_set_yellow;
- rgblight_mode(1);
- break;
- case _MEDIA:
- rgblight_set_blue;
- rgblight_mode(1);
- break;
- case _COVECUBE:
- rgblight_set_green;
- rgblight_mode(2);
- }
-#endif
- return state;
-}