-#include "viterbi.h"
-#include "action_layer.h"
-#include "eeconfig.h"
+#include QMK_KEYBOARD_H
#include "drashna.h"
extern keymap_config_t keymap_config;
#define LMACRO TG(_MACROS)
#define DIABLO TG(_DIABLO)
-#define GAMEPAD TG(_OVERWATCH)
-#define MEDIA TG(_MEDIA)
-#define COVECUBE TG(_COVECUBE)
+#define GAMEPAD TG(_GAMEPAD)
+#define MEDIA TT(_MEDIA)
-
-
-#ifdef TAP_DANCE_ENABLE
-//define diablo macro timer variables
-static uint16_t diablo_timer[4];
-static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
-static uint8_t diablo_key_time[4];
-
-
-bool check_dtimer(uint8_t dtimer) {
- // has the correct number of seconds elapsed (as defined by diablo_times)
- return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
-};
-
-
-enum {
- TD_DIABLO_1 = 0,
- TD_DIABLO_2,
- TD_DIABLO_3,
- TD_DIABLO_4
-};
-
-
-// Cycle through the times for the macro, starting at 0, for disabled.
-// Max of six values, so don't exceed
-void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
- if (state->count >= 7) {
- diablo_key_time[diablo_key] = diablo_times[0];
- reset_tap_dance(state);
- }
- else {
- diablo_key_time[diablo_key] = diablo_times[state->count - 1];
- }
-}
-
-
-// Would rather have one function for all of this, but no idea how to do that...
-void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
- diablo_tapdance_master(state, user_data, 0);
-}
-
-void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
- diablo_tapdance_master(state, user_data, 1);
-}
-
-void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
- diablo_tapdance_master(state, user_data, 2);
-}
-
-void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
- diablo_tapdance_master(state, user_data, 3);
-}
-
-
-
-//Tap Dance Definitions
-qk_tap_dance_action_t tap_dance_actions[] = {
- // tap once to disable, and more to enable timed micros
- [TD_DIABLO_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
- [TD_DIABLO_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
- [TD_DIABLO_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
- [TD_DIABLO_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
-
-};
-#endif
-
+//enum more_custom_keycodes {
+// KC_P00 = NEW_SAFE_RANGE
+//};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- [_NUMLOCK] = KEYMAP(
- LMACRO, DIABLO, GAMEPAD, KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- MEDIA, KC_CALC, COVECUBE,KC_P7, KC_P8, KC_P9, KC_PAST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- KC_HOME, KC_DEL, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PMNS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- KC_END, KC_UP, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PPLS, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_P00, KC_PDOT, KC_PENT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
+ [_NUMLOCK] = LAYOUT_ortho_5x7(
+ LMACRO, DIABLO, GAMEPAD, KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS,
+ MEDIA, KC_CALC, XXXXXXX, KC_P7, KC_P8, KC_P9, KC_PAST,
+ KC_HOME, KC_DEL, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PMNS,
+ KC_END, KC_UP, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PPLS,
+ KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT, KC_COLN, KC_PENT
),
- [_DIABLO] = KEYMAP(
- KC_ESC, DIABLO, KC_V, KC_D, XXXXXXX, XXXXXXX, KC_L, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- KC_TAB, KC_S, KC_F, KC_I, KC_M, KC_T, KC_J, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G, KC_F, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- KC_LCTL, TD(TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4), KC_Z, KC_DIABLO_CLEAR, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- KC_LALT, KC_F4, KC_F5, KC_F8, KC_F9, KC_F10, SFT_T(KC_SPACE), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
+ [_DIABLO] = LAYOUT_ortho_5x7(
+ KC_ESC, DIABLO, KC_V, KC_D, XXXXXXX, XXXXXXX, KC_L,
+ KC_TAB, KC_S, KC_F, KC_I, KC_M, KC_T, KC_J,
+ KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G, KC_F,
+ KC_LCTL, KC_D3_3, KC_D3_3, KC_D3_3, KC_D3_3, KC_Z, KC_DIABLO_CLEAR,
+ KC_LALT, KC_F4, KC_F5, KC_F8, KC_F9, KC_F10, SFT_T(KC_SPACE)
),
- [_OVERWATCH] = KEYMAP( // Game pad layout designed primarily for Overwatch
- LMACRO, KC_ESC, GAMEPAD, KC_1, KC_2, KC_3, KC_4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- MEDIA, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- KC_Z, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- KC_Y, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- KC_F1, KC_U, KC_I, KC_Y, KC_V, KC_SPC, KC_V, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
+ [_GAMEPAD] = LAYOUT_ortho_5x7( // Game pad layout designed primarily for Overwatch
+ LMACRO, KC_ESC, GAMEPAD, KC_1, KC_2, KC_3, KC_4,
+ MEDIA, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T,
+ KC_Z, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G,
+ KC_Y, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B,
+ KC_F1, KC_U, KC_I, KC_Y, KC_V, KC_SPC, KC_V
),
- [_MACROS] = KEYMAP(
- LMACRO, XXXXXXX, GAMEPAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- KC_SYMM, KC_TORB, KC_DOOMFIST, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- KC_GLHF, KC_GOODGAME, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- KC_SALT, KC_MORESALT, KC_SALTHARD, KC_JUSTGAME, KC_AIM, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
+ [_MACROS] = LAYOUT_ortho_5x7(
+ LMACRO, KC_OVERWATCH,GAMEPAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ KC_C9, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ KC_SYMM, KC_TORB, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ KC_GLHF, KC_GOODGAME, KC_GGEZ, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ KC_SALT, KC_MORESALT, KC_SALTHARD, KC_JUSTGAME, KC_AIM, XXXXXXX, KC_PENT
),
- [_COVECUBE] = KEYMAP(
- COVECUBE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
- ),
- [_MEDIA] = KEYMAP(
- KC_RESET,KC_MAKE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- MEDIA, XXXXXXX, RGB_SAI, RGB_VAI, RGB_M_P, RGB_M_B, RGB_M_R, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- RGB_TOG, RGB_MOD, RGB_SAD, RGB_VAD, RGB_M_SW,RGB_M_SN,RGB_M_K, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- KC_MPLY, KC_MSTP, KC_MPRV, KC_MNXT, RGB_M_K, RGB_M_X, RGB_M_G, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
- KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
+ [_MEDIA] = LAYOUT_ortho_5x7(
+ KC_MAKE, KC_RESET,MU_TOG, AU_ON, AU_OFF, CK_TOGG, RGB_SAD,
+ MEDIA, EPRM, KC_RGB_T,RGB_M_P, RGB_M_B, RGB_M_R, RGB_SAI,
+ RGB_TOG, RGB_MOD, RGB_RMOD,RGB_M_SW,RGB_M_SN,RGB_M_K, RGB_HUD,
+ KC_MPLY, KC_MPRV, KC_MNXT, RGB_M_X, RGB_M_G, RGB_M_P, RGB_HUI,
+ KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, XXXXXXX, RGB_VAD, RGB_VAI
)
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
- switch (keycode) {
-#ifdef TAP_DANCE_ENABLE
- case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
- if (record->event.pressed) {
- uint8_t dtime;
-
- for (dtime = 0; dtime < 4; dtime++) {
- diablo_key_time[dtime] = diablo_times[0];
- }
- }
- return false;
- break;
-#endif
- }
- return true;
-}
-#ifdef TAP_DANCE_ENABLE
-
-// Sends the key press to system, but only if on the Diablo layer
-void send_diablo_keystroke(uint8_t diablo_key) {
- if (biton32(layer_state) == _DIABLO) {
- switch (diablo_key) {
- case 0:
- SEND_STRING("1");
- break;
- case 1:
- SEND_STRING("2");
- break;
- case 2:
- SEND_STRING("3");
- break;
- case 3:
- SEND_STRING("4");
- break;
- }
- }
+ //switch (keycode) {
+ //case KC_P00:
+ // if (!record->event.pressed) {
+ // register_code(KC_KP_0);
+ // unregister_code(KC_KP_0);
+ // register_code(KC_KP_0);
+ // unregister_code(KC_KP_0);
+ // }
+ // return false;
+ // break;
+ //}
+ return true;
}
-// Checks each of the 4 timers/keys to see if enough time has elapsed
-// Runs the "send string" command if enough time has passed, and resets the timer.
-void run_diablo_macro_check(void) {
- uint8_t dtime;
- for (dtime = 0; dtime < 4; dtime++) {
- if (check_dtimer(dtime) && diablo_key_time[dtime]) {
- diablo_timer[dtime] = timer_read();
- send_diablo_keystroke(dtime);
- }
- }
-
-}
-#endif
-void matrix_scan_keymap(void) { // runs frequently to update info
-#ifdef TAP_DANCE_ENABLE
- // Run Diablo 3 macro checking code.
- run_diablo_macro_check();
-#endif
-};
-