_________________QWERTY_L3_________________, KC_GRV, KC_QUOT, _________________QWERTY_R3_________________, \
_________________QWERTY_L4_________________, RGB_TOG, RGBRST, _________________QWERTY_R4_________________, \
_________________QWERTY_L5_________________, RGB_RMOD, RGB_MOD, _________________QWERTY_R5_________________, \
- KC_VOLU, KC_VOLD, KC_SPC, KC_DEL, KC_ENT, KC_SPC, KC_VOLU, KC_VOLD \
+ KC_SPC, KC_DEL, KC_ENT, KC_SPC \
),
#ifndef GAMELAYER_DISABLE
___________________GAME_L3_________________, KC_GRV, KC_QUOT, ___________________GAME_R3_________________, \
___________________GAME_L4_________________, RGB_TOG, RGBRST, ___________________GAME_R4_________________, \
___________________GAME_L5_________________, RGB_RMOD, RGB_MOD, ___________________GAME_R5_________________, \
- KC_VOLU, KC_VOLD, KC_SPC, KC_DEL, KC_ENT, KC_SPC, KC_VOLU, KC_VOLD \
+ KC_SPC, KC_DEL, KC_ENT, KC_SPC \
),
#endif
__________________LOWER_L3_________________, _______, _______, __________________LOWER_R3_________________, \
__________________LOWER_L4_________________, _______, _______, __________________LOWER_R4_________________, \
__________________LOWER_L5_________________, _______, _______, __________________LOWER_R5_________________, \
- _______, _______, _______, _______, _______, _______, _______, _______ \
+ _______, _______, _______, _______ \
),
[_RAISE] = EXPAND_LAYOUT( \
__________________RAISE_L3_________________, _______, _______, __________________RAISE_R3_________________, \
__________________RAISE_L4_________________, _______, _______, __________________RAISE_R4_________________, \
__________________RAISE_L5_________________, _______, _______, __________________RAISE_R5_________________, \
- _______, _______, _______, _______, _______, _______, _______, _______ \
+ _______, _______, _______, _______ \
),
#ifdef TRILAYER_ENABLED
_________________ADJUST_L3_________________, _______, _______, _________________ADJUST_R3_________________, \
_________________ADJUST_L4_________________, _______, _______, _________________ADJUST_R4_________________, \
_________________ADJUST_L5_________________, _______, _______, _________________ADJUST_R5_________________, \
- _______, _______, _______, _______, _______, _______, _______, _______ \
+ _______, _______, _______, _______ \
),
#endif
};
oled_write_P(sol_logo, false);
}
+
static void render_status(void) {
// Render to mode icon
- static const char PROGMEM mode_logo[2][4] = {
- {0x97,0x98,0x0a,0},
- {0xb7,0xb8,0x0a,0} };
+ static const char PROGMEM mode_logo[2][3] = {
+ {0x97,0x98,0},
+ {0xb7,0xb8,0} };
oled_write_P(mode_logo[0], false);
+
+#if defined(RGB_MATRIX_ENABLE)
+ static char buffer[20] = {0};
+ snprintf(buffer, sizeof(buffer), " h%3d s%3d v%3d\n", rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val);
+ oled_write(buffer, false);
+#endif
+
oled_write_P(mode_logo[1], false);
+#if defined(RGB_MATRIX_ENABLE)
+ snprintf(buffer, sizeof(buffer), " s%3d m%3d\n", rgb_matrix_config.speed, rgb_matrix_config.mode);
+ oled_write(buffer, false);
+#endif
+
// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
oled_write_P(PSTR("Layer: "), false);
switch (biton32(layer_state)) {
}
void oled_task_user(void) {
- if (has_usb()) {
+ if (is_keyboard_master()) {
render_status();
} else {
render_logo();