*
*/
#define MATRIX_ROW_PINS { D5, F1, C7, F2, C6, F3, C5, F4, C4, F5, C3, F6, C2, F7, C1 }
-#define MATRIX_COL_PINS { D6, D7, E0, B7, D2, D3, D4, E6, F0, B4, B5, B6, C0, E7, E1 }
+#define MATRIX_COL_PINS { D6, D7, E0, E1, B7, D2, D3, D4, C0, B4, B5, B6, F0, E6, E7 }
#define UNUSED_PINS
-/* COL2ROW, ROW2COL, or CUSTOM_MATRIX */
+/* COL2ROW, ROW2COL*/
#define DIODE_DIRECTION COL2ROW
-// #define BACKLIGHT_PIN B7
+// #define BACKLIGHT_PIN
// #define BACKLIGHT_BREATHING
// #define BACKLIGHT_LEVELS 3
//#define RGBLIGHT_SAT_STEP 25 // units to step when in/decresing saturation
//#define RGBLIGHT_VAL_STEP 12 // units to step when in/decreasing value (brightness)
-
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCING_DELAY 5
*
*/
-/* key combination for magic key command */
-#define IS_COMMAND() ( \
- keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
-)
-
/* control how magic key switches layers */
//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true